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Hello ! The tool looks really cool, though if I try a non material glb mesh I have an error.
If I try a empty texture material mesh, it just generates blank textures.
If I try with a already textured mesh (albedo only), it generates blank other textures and leaves the existing one as is :(
I stricly followed the readme so I don't understand what I'm doing wrong.
Here is what I get with a mesh having a PrincipleBSDF material with no textures :
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