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Assault Fire Future support
Ace Combat 7 wwise fixes
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CUE4Parse

Submodule CUE4Parse updated 70 files

FModel/Views/Snooper/Renderer.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -598,7 +598,7 @@ private void ProcessMesh(IPropertyHolder actor, UObject staticMeshComp, UStaticM
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if (bSpline && model is SplineModel splineModel)
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splineModel.AddComponent((USplineMeshComponent)staticMeshComp);
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}
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else if (m.TryConvert(out var mesh))
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else if (m.TryConvert(out var mesh, UserSettings.Default.NaniteMeshExportFormat))
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{
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model = bSpline ? new SplineModel(m, mesh, (USplineMeshComponent)staticMeshComp, transform) : new StaticModel(m, mesh, transform);
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model.IsTwoSided = actor.GetOrDefault("bMirrored", staticMeshComp.GetOrDefault("bDisallowMeshPaintPerInstance", model.IsTwoSided));

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