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main.cpp
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130 lines (102 loc) · 4.1 KB
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#include <windows.h>
#include <winuser.h>
#include <SDL.h>
#include <SDL_image.h>
#include <iostream>
#include <cmath>
#include <random>
#include "Timer.h"
#include <rotate.h>
#include <math.h>
#include <execution>
#include <Habitat.h>
#include <opencv2/core/core.hpp>
#include <opencv2/core/matx.hpp>
#include <opencv2/core/mat.hpp>
#include "opencv2/opencv.hpp"
#include <opencv2/imgcodecs.hpp>
#include "utils.h"
bool init_sdl(SDL_Window** window_ptr, SDL_Surface** surface_ptr, SDL_Renderer** renderer_ptr,
int x_win_res, int y_win_res);
void sdl_draw(SDL_Renderer* renderer, const SrcImage& img, void* data);
int main( int argc, char* args[] ) {
SetProcessDPIAware();
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
SDL_Renderer* renderer = NULL;
SDL_Event event;
SDL_Window* window2 = NULL;
SDL_Surface* screenSurface2 = NULL;
SDL_Renderer* renderer2 = NULL;
init_sdl(&window, &screenSurface, &renderer, 2112/2.5, 4096/2.5);
init_sdl(&window2, &screenSurface2, &renderer2, 2112/2.5, 4096/2.5);
IMG_Init(IMG_INIT_PNG);
std::vector<SrcImage> src_images;
load_images(20000, "hemtai", src_images);
int recInd = src_images.size()-2;
SrcImage reconstructed = src_images[recInd];
std::cout << "RECONSTRUCTING " << reconstructed.path << std::endl;
src_images.erase(src_images.begin() + recInd);
Habitat hbsim = Habitat(&reconstructed, &src_images);
Timer t;
t.start();
int interval = 500;
for (int i = 0; i < 100000000; i++) {
hbsim.step();
if (i == 300000) {
src_images.clear(); // TODO: free .data of underlying images
load_images(60000, "hemtai", src_images);
reconstructed = src_images[recInd];
src_images.erase(src_images.begin() + recInd);
hbsim.reload_indiv_pointers();
}
if (i == 420000) {
src_images.clear(); // TODO: free .data of underlying images
load_images(100000000000, "hemtai", src_images);
reconstructed = src_images[recInd];
src_images.erase(src_images.begin() + recInd);
hbsim.reload_indiv_pointers();
interval = 1;
}
while (SDL_PollEvent(&event)) {
}
if (i % interval == 0) {
sdl_draw(renderer, reconstructed, (void*)hbsim.getBestGroup().pastedData);
sdl_draw(renderer2, reconstructed, (void*)reconstructed.data);
std::cout << "currently at " << i << " " << interval << " gens took " << t.get() <<
"\n" << "sad is " << hbsim.getBestGroup().fitness <<
" num images :" << hbsim.getBestGroup().individuals.size() << "\n";
t.start();
}
}
return 0;
}
bool init_sdl(SDL_Window** window_ptr, SDL_Surface** surface_ptr, SDL_Renderer** renderer_ptr,
int x_win_res, int y_win_res) {
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
return false;
}
*window_ptr = SDL_CreateWindow( "imageVimage", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, x_win_res,
y_win_res, SDL_WINDOW_SHOWN );
if( *window_ptr == NULL ) {
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
return false;
}
*renderer_ptr = SDL_CreateRenderer( *window_ptr, -1, SDL_RENDERER_ACCELERATED );
SDL_SetRenderDrawColor( *renderer_ptr, 0xFF, 0xFF, 0xFF, 0xFF );
*surface_ptr = SDL_GetWindowSurface( *window_ptr );
return true;
}
void sdl_draw(SDL_Renderer* renderer, const SrcImage& img, void* data) {
SDL_Texture *intermediate = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, img.width, img.height);
SDL_UpdateTexture(intermediate, NULL, data, img.pitch);
SDL_SetRenderDrawColor(renderer, 88, 88, 88, 255);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, intermediate, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(0);
SDL_DestroyTexture(intermediate);
}