bug: fix winning lineup when uploading demos reset the game to 0 (#129) #432
plugin.yaml
on: push
build-push-and-release
1m 44s
Annotations
3 warnings
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Sensitive data should not be used in the ARG or ENV commands:
Dockerfile#L69
SecretsUsedInArgOrEnv: Do not use ARG or ENV instructions for sensitive data (ENV "STEAM_PASSWORD")
More info: https://docs.docker.com/go/dockerfile/rule/secrets-used-in-arg-or-env/
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Legacy key/value format with whitespace separator should not be used:
Dockerfile#L26
LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format
More info: https://docs.docker.com/go/dockerfile/rule/legacy-key-value-format/
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Legacy key/value format with whitespace separator should not be used:
Dockerfile#L26
LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format
More info: https://docs.docker.com/go/dockerfile/rule/legacy-key-value-format/
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Artifacts
Produced during runtime
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5stackgg~game-server~1BF4DH.dockerbuild
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43.5 KB |
sha256:c5ae8d03e7161f43bf46526cdc42554fc71ca4026eedb0bf11e8976619154569
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5stackgg~game-server~YQOHVJ.dockerbuild
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56.6 KB |
sha256:4d57b5c29c726b91b20f46f4bd0220bd7db9234d5b02b97cdd41439f58fa0e25
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