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Training Levels

Richard Darst edited this page Dec 13, 2017 · 15 revisions

This page lists a structured training program for computational scientists. The goals are:

  • Gamify learning. Provide some psycological rewards.
  • Make it clear what courses are at what level, and what levels are useful for each person.
  • Provide more tangible benefits for education (e.g. group leader sees value in reaching a level)

There are four core levels providing core skills which almost everyone should know (A-D, come up with better names). Then, there are "electives" which are at each level, which each person can need.

Class A (basic local resources)

  • Example from Aalto
    • Aalto managed computer basics. Installing own packages
    • Data storage locations and policies. Basic data management.
    • Remote access, remote data access
    • How to get support, where, etc.

Class B (using Linux somewhat well)

  • Files, dirs, permissions, filesystems,
  • Shell use (shells, tab completion, paths, programs, environment, etc)
  • Shell scripting
  • Version control Electives:
  • Jupyter notebooks

SW dev track:

  • Modular code development
  • SW testing

Other options include Python, R, data analysis, etc.

Class C (using HPC for research)

This is basically Science-IT summer kickstart

  • Slurm
  • Modules and software
  • Storage

Class D (advanced HPC use and development)

All electives. Typical Science-IT monthly talks

  • GPU computing
  • parallel programming

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