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Milestones

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  • # The animation update Skeletal meshes allow 3D animation, TBD: Mesh-Based Deformation Flipbook (Separate Tex) Procedural / Parametric Sprite Sheet Skeletal (Bone-Based)

    No due date
  • # The user / community update Developers can create profiles to manage their projects and show off their achievements. TBD later.

    No due date
  • # The editor update The developers can modify the settings of the editor and use any editor they want to open files with. The editor usage is made more interactive with gamification. Developers acquire achievements by doing actions like creating projects and publishing them. The selected game objects have visual tranformation guides

    No due date
  • The developer can create game objects and assign components to them using the Entity Component System (ECS). The engine contains some predefined components but the developers can also create their own using a interface. The game world can be made look nice using a skybox and post processing effects.

    No due date
  • The engine now contains the basic building blocks for creating games. The developer can: - Define a mesh with any amount of vertices. - Create a UI - Play sounds - Render text on the screen in both UI and World space Full standalone and full experience support: - The editor and launcher can be downloaded as individual zip packages from the GitHub page. - The Core libraries can be used as NuGet packages.

    No due date
  • Minimum viable product ---------------------------- The following issues need to be implemented: TBD

    No due date
    7/16 issues closed