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ci: removed unneeded packages that were failing automation #158

ci: removed unneeded packages that were failing automation

ci: removed unneeded packages that were failing automation #158

Triggered via push December 17, 2025 12:32
Status Failure
Total duration 5m 29s
Artifacts 2
Matrix: build
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17 errors and 10 warnings
Build-WebGL-2019.3.15f1
Build failed with exit code 1
Build-StandaloneWindows-2021.3.45f1
Build failed with exit code 1
Build-StandaloneWindows-2022.3.43f1
Build failed with exit code 1
Build-StandaloneWindows-2019.3.15f1
Build failed with exit code 1
Build-StandaloneWindows-2019.4.40f1
Build failed with exit code 133
Build-StandaloneWindows-2020.3.48f1
Build failed with exit code 1
Build-WebGL-6000.0.23f1
Build failed with exit code 125
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-6000.0.64f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.64f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.64f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.64f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.64f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2019.3.15f1
Activation failed, attempting retry #1
Build-WebGL-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2021.3.45f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2022.3.43f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.3.15f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-WebGL-6000.0.23f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-6000.0.64f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build-StandaloneWindows-6000.0.64f1
25.9 MB
sha256:1cd58a182ec394af74f3bac75a586de2d6b787b40b61c40481df67376ee98e67
Build-StandaloneWindows-6000.3.2f1
27.4 MB
sha256:3505cd968a9ab257d3eb318e9963e9673e03fce479804d563abe2c428de19ae9