Skip to content

Why convert verRay multiply -1 not float3(1,1,-1) #39

@lovepurple

Description

@lovepurple

hi.
I have a doubt. The coordinate system of the viewing ray in the vertex is the right-handed coordinate system. It needs to be converted to the left-handed coordinate system. Why is the viewRay*=-1 operation? Instead of viewRay*=float3(-1,-1,1) or viewRay*=float3(1,1,-1)?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions