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<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<title>ISS</title>
<link rel="stylesheet" href="style/style.css">
</head>
<body>
<div class="data">
<ul>
<p>ISS TRACKER:</p>
<p>altitude : <span id="alt"></span>km</p>
<p>Velocity : <span id="vel"></span>km/h</p>
<p>latitude : <span id="lat"></span>°</p>
<p>longitude : <span id="lon"></span>°</p>
<p><a href="map.html">see on the map</a></p>
</ul>
</div>
<footer class="footer">
<div>
<ul>
<p>SOLAR SYSTEM: <p><span id="where"></span></p></span></p>
</ul>
</div>
</footer>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script src="library/three.js"></script>
<script type="module" src="GLTFLoader.js"></script>
<script src="library/OrbitControls.js"></script>
<script src="library/threex.domevents.js"></script>
<script type="module">
//récupération des données
const api_url = 'https://api.wheretheiss.at/v1/satellites/25544';
async function getISS() {
const response = await fetch(api_url);
const data = await response.json();
const { latitude, longitude, velocity, altitude } = data;
document.getElementById('lat').textContent = latitude.toFixed(2);
document.getElementById('lon').textContent = longitude.toFixed(2);
document.getElementById('alt').textContent = altitude.toFixed(2);
document.getElementById('vel').textContent = velocity.toFixed(2);
}
setInterval(getISS, 1000);
//Nécessite de lancer le projet sur un serveur local
//import du loader --> permet d'importer les modeles 3D
import { GLTFLoader } from "./GLTFLoader.js";
//creation de la 'scene'
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,10000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//creation de la skybox et import des images utilisees pour la skybox
let materialArray = [];
let texture_front = new THREE.TextureLoader().load('images/front.png');
let texture_back = new THREE.TextureLoader().load('images/back.png');
let texture_up = new THREE.TextureLoader().load('images/up.png');
let texture_down = new THREE.TextureLoader().load('images/down.png');
let texture_right = new THREE.TextureLoader().load('images/left.png'); //images 'droite' et 'gauche' inversees.
let texture_left = new THREE.TextureLoader().load('images/right.png');
materialArray.push(new THREE.MeshBasicMaterial({map: texture_front}));
materialArray.push(new THREE.MeshBasicMaterial({map: texture_back}));
materialArray.push(new THREE.MeshBasicMaterial({map: texture_up}));
materialArray.push(new THREE.MeshBasicMaterial({map: texture_down}));
materialArray.push(new THREE.MeshBasicMaterial({map: texture_right}));
materialArray.push(new THREE.MeshBasicMaterial({map: texture_left}));
//permet de retourner le cube-->les textures sont à l'intérieur de la skybox
for(let i=0;i<6;i++){
materialArray[i].side = THREE.BackSide;
}
let skyboxGeo = new THREE.BoxGeometry(6000,6000,6000);
let skybox = new THREE.Mesh(skyboxGeo, materialArray);
scene.add(skybox);
//import des modèles 3D
//utilisation du GLTFLoader pour importer les modeles 3D
var loader = new GLTFLoader();
//import du modele 3D de la terre
var earth;
loader.load("earth2.gltf", function(gltf){
earth = gltf.scene;
//positionement de la Terre
gltf.scene.position.set(-5.5,0,0);
scene.add(gltf.scene);
});
//import du modele 3D de l'iss
var iss;
loader.load("ISScolo.gltf", function(gltf){
iss = gltf.scene;
scene.add(gltf.scene);
});
//import de la lune
var moon;
loader.load("Lune.gltf", function(gltf){
moon = gltf.scene;
gltf.scene.position.set(-23,0,10);
scene.add(gltf.scene);
})
//import de hubble
var hubble;
loader.load("Hubble.gltf", function(gltf){
hubble = gltf.scene;
gltf.scene.position.set(-5.5,0,10);
scene.add(gltf.scene);
})
//import du soleil
var sun;
loader.load("sun.gltf", function(gltf){
sun = gltf.scene;
gltf.scene.position.set(300,0,0);
scene.add(gltf.scene);
})
//import de mars
var mars;
loader.load("Mars.gltf", function(gltf){
mars = gltf.scene;
gltf.scene.position.set(-50,0,0);
scene.add(gltf.scene);
})
//import de venus
var venus;
loader.load("Venus.gltf", function(gltf){
venus = gltf.scene;
gltf.scene.position.set(50,0,0);
scene.add(gltf.scene);
})
//import de mercure
var mercury;
loader.load("Mercure.gltf", function(gltf){
mercury = gltf.scene;
gltf.scene.position.set(100,0,0);
scene.add(gltf.scene);
})
//import de Jupiter
var jupiter;
loader.load("Jupiter.gltf", function(gltf){
jupiter = gltf.scene;
gltf.scene.position.set(-150,0,0);
scene.add(gltf.scene);
})
//import de Jupiter
var saturne;
loader.load("Saturne.gltf", function(gltf){
saturne = gltf.scene;
gltf.scene.position.set(-250,0,0);
scene.add(gltf.scene);
})
//import de Jupiter
var uranus;
loader.load("Uranus.gltf", function(gltf){
uranus = gltf.scene;
gltf.scene.position.set(-350,0,0);
scene.add(gltf.scene);
})
//import de Neptune
var neptune;
loader.load("Neptune.gltf", function(gltf){
neptune = gltf.scene;
gltf.scene.position.set(-450,0,0);
scene.add(gltf.scene);
})
//lumière et couleur de fond
var lights = new THREE.HemisphereLight(0xffffff, 0x000000, 3.5);
lights.position.set(300,0,0);
scene.add(lights);
//position de la caméra
camera.position.set(-44.6,27.76,-13.5);
//utilisation du module ThreeJS OrbitControls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
//empeche l'utilisateur de 'sortir' de la skybox
controls.maxDistance = 700;
//hit box
//hit box de l'ISS
const geometry = new THREE.SphereGeometry( 0.7, 100, 100 );
const material = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
//hit box de la Terre
const Egeometry = new THREE.SphereGeometry(4.5, 100, 100 );
const Ematerial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Esphere = new THREE.Mesh( Egeometry, Ematerial );
Esphere.position.set(100,10,0);
scene.add( Esphere );
//hit box de hubble
const Hgeometry = new THREE.SphereGeometry(0.5, 100, 100 );
const Hmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Hsphere = new THREE.Mesh( Hgeometry, Hmaterial );
Esphere.position.set(-10,0 ,0);
scene.add( Hsphere );
//hit box de la lune
const Lgeometry = new THREE.SphereGeometry(2.5, 100, 100 );
const Lmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Lsphere = new THREE.Mesh( Lgeometry, Lmaterial );
Lsphere.position.set(-10,0 ,0);
scene.add( Lsphere );
//hit box du Soleil
const Sgeometry = new THREE.SphereGeometry(47, 100, 100 );
const Smaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Ssphere = new THREE.Mesh( Sgeometry, Smaterial );
Ssphere.position.set(300,0 ,0);
scene.add( Ssphere );
//hit box de mars
const Mgeometry = new THREE.SphereGeometry(5, 100, 100 );
const Mmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Msphere = new THREE.Mesh( Mgeometry, Mmaterial );
Msphere.position.set(-50,0 ,0);
scene.add( Msphere );
//hit box de Jupiter
const Jgeometry = new THREE.SphereGeometry(20, 100, 100 );
const Jmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Jsphere = new THREE.Mesh( Jgeometry, Jmaterial );
Jsphere.position.set(-150,0 ,0);
scene.add( Jsphere );
//hit box de Saturne
const Sageometry = new THREE.SphereGeometry(20, 100, 100 );
const Samaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Sasphere = new THREE.Mesh( Sageometry, Samaterial );
Sasphere.position.set(-250,0 ,0);
scene.add( Sasphere );
//hit box de Uranus
const Ugeometry = new THREE.SphereGeometry(15, 100, 100 );
const Umaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Usphere = new THREE.Mesh( Ugeometry, Umaterial );
Usphere.position.set(-350,0 ,0);
scene.add( Usphere );
//hit box de neptune
const Ngeometry = new THREE.SphereGeometry(12, 100, 100 );
const Nmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Nsphere = new THREE.Mesh( Ngeometry, Nmaterial );
Nsphere.position.set(-450,0 ,0);
scene.add( Nsphere );
//hit box de venus
const Vgeometry = new THREE.SphereGeometry(4, 100, 100 );
const Vmaterial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Vsphere = new THREE.Mesh( Vgeometry, Vmaterial );
Vsphere.position.set(50,0 ,0);
scene.add( Vsphere );
//hit box de mercure
const Megeometry = new THREE.SphereGeometry(4, 100, 100 );
const Mematerial = new THREE.MeshBasicMaterial( {
color: 0xffff00,
opacity: 0,
transparent: true,
});
const Mesphere = new THREE.Mesh( Megeometry, Mematerial );
Mesphere.position.set(100,0 ,0);
scene.add( Mesphere );
//Events
//ajout des events sur l'iss
const domEvents = new THREEx.DomEvents( camera, renderer.domElement);
domEvents.addEventListener(sphere, 'click', event => {
console.log("ISS clicked");
document.getElementById('where').textContent = "ISS";
});
//event de la terre
const EarthEvents = new THREEx.DomEvents( camera, renderer.domElement);
EarthEvents.addEventListener(Esphere, 'click', event => {
console.log("Earth clicked");
document.getElementById('where').textContent = "EARTH";
camera.position.set(-27.25, 5, -2);
camera.lookAt( -5.5, 0, 0 );
})
//event de hubble
const HubbleEvents = new THREEx.DomEvents( camera, renderer.domElement);
HubbleEvents.addEventListener(Hsphere, 'click', event => {
console.log("Hubble clicked");
document.getElementById('where').textContent = "HUBBLE SPACE TELESCOPE";
camera.position.set(hubble.position.x+5, hubble.position.y+5, hubble.position.z+5);
camera.lookAt( hubble.position.x, hubble.position.y, hubble.position.z );
})
//event de la lune
const MoonEvents = new THREEx.DomEvents( camera, renderer.domElement);
MoonEvents.addEventListener(Lsphere, 'click', event => {
console.log("Moon clicked");
document.getElementById('where').textContent = "MOON";
camera.position.set(moon.position.x+7, moon.position.y+7, moon.position.z+7);
camera.lookAt( moon.position.x, moon.position.y, moon.position.z );
})
//event du soleil
const SunEvents = new THREEx.DomEvents( camera, renderer.domElement);
SunEvents.addEventListener(Ssphere, 'click', event => {
console.log("Sun clicked");
document.getElementById('where').textContent = "SUN";
camera.position.set(sun.position.x+80, sun.position.y+80, sun.position.z+80);
camera.lookAt( sun.position.x, sun.position.y, sun.position.z );
})
//event de Mars
const MarsEvents = new THREEx.DomEvents( camera, renderer.domElement);
MarsEvents.addEventListener(Msphere, 'click', event => {
console.log("Mars clicked");
document.getElementById('where').textContent = "MARS";
camera.position.set(mars.position.x+10, mars.position.y+10, mars.position.z+10);
camera.lookAt( mars.position.x, mars.position.y, mars.position.z );
})
//event de Jupiter
const JupiterEvents = new THREEx.DomEvents( camera, renderer.domElement);
JupiterEvents.addEventListener(Jsphere, 'click', event => {
console.log("Jupiter clicked");
document.getElementById('where').textContent = "JUPITER";
camera.position.set(jupiter.position.x+30, jupiter.position.y+30, jupiter.position.z+30);
camera.lookAt( jupiter.position.x, jupiter.position.y, jupiter.position.z );
})
//event de Saturne
const SaturneEvents = new THREEx.DomEvents( camera, renderer.domElement);
SaturneEvents.addEventListener(Sasphere, 'click', event => {
console.log("Saturne clicked");
document.getElementById('where').textContent = "SATURN";
camera.position.set(saturne.position.x+30, saturne.position.y+30, saturne.position.z+30);
camera.lookAt( saturne.position.x, saturne.position.y, saturne.position.z );
})
//event de Uranus
const UranusEvents = new THREEx.DomEvents( camera, renderer.domElement);
UranusEvents.addEventListener(Usphere, 'click', event => {
console.log("Uranus clicked");
document.getElementById('where').textContent = "URANUS";
camera.position.set(uranus.position.x+30, uranus.position.y+30, uranus.position.z+30);
camera.lookAt( uranus.position.x, uranus.position.y, uranus.position.z );
})
//event de Neptune
const NeptuneEvents = new THREEx.DomEvents( camera, renderer.domElement);
NeptuneEvents.addEventListener(Nsphere, 'click', event => {
console.log("Neptune clicked");
document.getElementById('where').textContent = "NEPTUNE";
camera.position.set(neptune.position.x+30, neptune.position.y+30, neptune.position.z+30);
camera.lookAt( neptune.position.x, neptune.position.y, neptune.position.z );
})
//event de Venus
const VenusEvents = new THREEx.DomEvents( camera, renderer.domElement);
VenusEvents.addEventListener(Vsphere, 'click', event => {
console.log("Venus clicked");
document.getElementById('where').textContent = "VENUS";
camera.position.set(venus.position.x+20, venus.position.y+20, venus.position.z+20);
camera.lookAt( venus.position.x, venus.position.y, venus.position.z );
})
//event de Mercure
const MercureEvents = new THREEx.DomEvents( camera, renderer.domElement);
MercureEvents.addEventListener(Mesphere, 'click', event => {
console.log("Mercury clicked");
document.getElementById('where').textContent = "MERCURY";
camera.position.set(mercury.position.x+10, mercury.position.y+10, mercury.position.z+10);
camera.lookAt( mercury.position.x, mercury.position.y, mercury.position.z );
})
//orbites
//affichage de l'orbite de l'iss
const geometry2 = new THREE.TorusGeometry( 6, 0.02, 10, 100 );
const material2 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit = new THREE.Mesh( geometry2, material2 );
scene.add( orbit );
//orbite de la lune
const geometry3 = new THREE.TorusGeometry( 20, 0.02, 10, 100 );
const material3 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit2 = new THREE.Mesh( geometry3, material3 );
scene.add( orbit2 );
//orbite de hubble
const geometry4 = new THREE.TorusGeometry( 10, 0.02, 10, 100 );
const material4 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit3 = new THREE.Mesh( geometry4, material4 );
scene.add( orbit3 );
//orbite de mars
const geometry5 = new THREE.TorusGeometry( 350, 0.2, 10, 1000 );
const material5 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit4 = new THREE.Mesh( geometry5, material5 );
scene.add( orbit4 );
//orbite de Venus
const geometry6 = new THREE.TorusGeometry( 250, 0.2, 10, 1000 );
const material6 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit5 = new THREE.Mesh( geometry6, material6 );
scene.add( orbit5 );
//orbite de Mercure
const geometry7 = new THREE.TorusGeometry( 200, 0.2, 10, 1000 );
const material7 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit6 = new THREE.Mesh( geometry7, material7 );
scene.add( orbit6 );
//orbite de Jupiter
const geometry8 = new THREE.TorusGeometry( 450, 0.2, 10, 1000 );
const material8 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit7 = new THREE.Mesh( geometry8, material8 );
scene.add( orbit7 );
//orbite de Saturne
const geometry9 = new THREE.TorusGeometry( 550, 0.2, 10, 1000 );
const material9 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit8 = new THREE.Mesh( geometry9, material9 );
scene.add( orbit8 );
//orbite de Saturne
const geometry10 = new THREE.TorusGeometry( 650, 0.2, 10, 1000 );
const material10 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit9 = new THREE.Mesh( geometry10, material10 );
scene.add( orbit9 );
//orbite de Neptune
const geometry11 = new THREE.TorusGeometry( 750, 0.2, 10, 1000 );
const material11 = new THREE.MeshBasicMaterial( { color: 0xffffff } );
const orbit10 = new THREE.Mesh( geometry11, material11 );
scene.add( orbit10 );
//positionnement des orbites
orbit.position.set(-5.5,0,0);
orbit2.position.set(-5.5,0,0);
orbit3.position.set(-5.5,0,0);
orbit4.position.set(300,0,0);
orbit5.position.set(300,0,0);
orbit6.position.set(300,0,0);
orbit7.position.set(300,0,0);
orbit8.position.set(300,0,0);
orbit9.position.set(300,0,0);
orbit10.position.set(300,0,0);
//variables pour l'orbite
var alpha = 0;
var beta = 0;
var eta = 0;
var epsylon = 0;
var zeta = 0;
var kappa =0;
var blabla = 0;
var bloblo = 0;
const radius = 6;
const radius2 = 20;
const radiusHubble = 10;
const radiusMars = 350;
const radiusVenus = 250;
const radiusMercury = 200;
const radiusJupiter = 450;
const radiusSaturne = 550;
const radiusUrnanus = 650;
const radiusNeptune = 750;
let theta, lambda, gamma, delta, astra, mu, nabla, nu;
//fonction animer
function animate(){
requestAnimationFrame(animate);
//rotation de la Terre
earth.rotation.y += 0.001;
//creation de l'orbite
//evolution de l'anngle theta
if(alpha < 360){
alpha += 0.15;
theta = alpha*(Math.PI/180);
}
if(beta < 360){
beta += 0.05;
lambda = beta*(Math.PI/180);
}
if(eta < 360) {
eta += 0.03;
gamma = eta*(Math.PI/180);
}
if(epsylon < 360) {
epsylon += 0.07;
delta = epsylon*(Math.PI/180);
}
if(zeta < 360) {
zeta += 0.02;
astra = zeta*(Math.PI/180);
}
if(kappa < 360) {
kappa += 0.01;
mu = kappa*(Math.PI/180);
}
if(blabla < 360) {
blabla += 0.008;
nabla = blabla*(Math.PI/180);
}
if(bloblo < 360) {
bloblo += 0.006;
nu = bloblo*(Math.PI/180);
}
//apres un tour complet (360°), l'angle repasse a 0
if(alpha>=360){
alpha = 0;
}
if(beta>=360){
beta = 0;
}
if(eta>=360){
eta = 0;
}
if(epsylon>=360){
epsylon = 0;
}
if(zeta>=360){
zeta = 0;
}
if(kappa>=360){
kappa = 0;
}
if(blabla>=360){
blabla = 0;
}
if(bloblo>=360){
bloblo = 0;
}
//trajectoire circulaire autour de la Terre de l'iss
iss.position.x = radius*Math.cos(theta);
iss.position.y = radius*Math.sin(theta);
orbit2.rotation.x = 54.99;
orbit3.rotation.x = 54.99;
orbit4.rotation.x = 54.98;
orbit5.rotation.x = 54.98;
orbit6.rotation.x = 54.98;
orbit7.rotation.x = 54.98;
orbit8.rotation.x = 54.98;
orbit9.rotation.x = 54.98;
orbit10.rotation.x = 54.98;
//rotations
//rotation de la lune
moon.position.x = radius2*Math.cos(lambda)-5.5;
moon.position.z = radius2*Math.sin(lambda);
//rotation de hubble
hubble.position.x = radiusHubble*Math.cos(theta)-5.5;
hubble.position.z = radiusHubble*Math.sin(theta);
//rotation de mars
mars.position.x = radiusMars*Math.cos(gamma)+300;
mars.position.z = radiusMars*Math.sin(gamma);
//rotation de venus
venus.position.x = radiusVenus*Math.cos(lambda)+300;
venus.position.z = radiusVenus*Math.sin(lambda);
//rotation de Mercure
mercury.position.x = radiusMercury*Math.cos(delta)+300;
mercury.position.z = radiusMercury*Math.sin(delta);
//rotation de Jupiter
jupiter.position.x = radiusJupiter*Math.cos(astra)+300;
jupiter.position.z = radiusJupiter*Math.sin(astra);
//rotation de Saturne
saturne.position.x = radiusSaturne*Math.cos(mu)+300;
saturne.position.z = radiusSaturne*Math.sin(mu);
//rotation de Uranus
uranus.position.x = radiusUrnanus*Math.cos(nabla)+300;
uranus.position.z = radiusUrnanus*Math.sin(nabla);
//rotation de Neptune
neptune.position.x = radiusNeptune*Math.cos(nu)+300;
neptune.position.z = radiusNeptune*Math.sin(nu);
//on fait en sorte que hubble soit toujours dirigé vers la terre
hubble.rotation.y -= 0.0026;
//trajectoire des hit box
//hit box de la terre
Esphere.position.x = earth.position.x;
Esphere.position.y = earth.position.y;
Esphere.position.z = earth.position.z;
//ajustement de la position de la hitbox (sphere) a la position de l'ISS
sphere.position.x = iss.position.x - 5.5;
sphere.position.y = iss.position.y;
sphere.position.z = iss.position.z;
//Ajustement de la position de la Hitbox de hubble
Hsphere.position.x = hubble.position.x;
Hsphere.position.y = hubble.position.y;
Hsphere.position.z = hubble.position.z;
//Ajustement de la position de la Hitbox de la lune
Lsphere.position.x = moon.position.x;
Lsphere.position.y = moon.position.y;
Lsphere.position.z = moon.position.z;
//Ajustement de la position de la Hitbox de Mars
Msphere.position.x = mars.position.x;
Msphere.position.y = mars.position.y;
Msphere.position.z = mars.position.z;
//Ajustement de la position de la Hitbox de Jupiter
Jsphere.position.x = jupiter.position.x;
Jsphere.position.y = jupiter.position.y;
Jsphere.position.z = jupiter.position.z;
//Ajustement de la position de la Hitbox de Saturne
Sasphere.position.x = saturne.position.x;
Sasphere.position.y = saturne.position.y;
Sasphere.position.z = saturne.position.z;
//Ajustement de la position de la Hitbox de Uranus
Usphere.position.x = uranus.position.x;
Usphere.position.y = uranus.position.y;
Usphere.position.z = uranus.position.z;
//Ajustement de la position de la Hitbox de Neptune
Nsphere.position.x = neptune.position.x;
Nsphere.position.y = neptune.position.y;
Nsphere.position.z = neptune.position.z;
//Ajustement de la position de la Hitbox de Venus
Vsphere.position.x = venus.position.x;
Vsphere.position.y = venus.position.y;
Vsphere.position.z = venus.position.z;
//Ajustement de la position de la Hitbox de Mercure
Mesphere.position.x = mercury.position.x;
Mesphere.position.y = mercury.position.y;
Mesphere.position.z = mercury.position.z;
renderer.render(scene, camera);
//console.log(camera.position);
}
animate();
</script>
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