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Maybe add D3DXSHADER_OPTIMIZATION_LEVEL0 as a flag to the DX9 shader compiler to get shorter compile times?
Bonzomatic/src/platform_w32_dx9/Renderer.cpp
Line 583 in 0aedba6
| if (D3DXCompileShader( szShaderCode, nShaderCodeSize, NULL, NULL, "main", "ps_3_0", NULL, &pShader, &pErrors, &pConstantTable ) != D3D_OK) |
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