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[DX9] Turn off shader optimization? #118

@Gargaj

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@Gargaj

Maybe add D3DXSHADER_OPTIMIZATION_LEVEL0 as a flag to the DX9 shader compiler to get shorter compile times?

if (D3DXCompileShader( szShaderCode, nShaderCodeSize, NULL, NULL, "main", "ps_3_0", NULL, &pShader, &pErrors, &pConstantTable ) != D3D_OK)

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