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Readme updated for v4, typos fixed
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cdlore/readme-cdlore.html

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@@ -31,9 +31,9 @@ <h1>Lore From Learning</h1>
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<p><strong><a href="http://www.gibberlings3.net/">A Gibberlings Three Mod</a><br />
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Authors: </strong><a href="https://www.gibberlings3.net/profile/8-camdawg/">CamDawg</a><br />
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<strong>On the Web: </strong><a href="https://www.gibberlings3.net/mods/tweaks/lore">Project Page</a> and <a href="https://www.gibberlings3.net/forums/forum/28-miscellaneous-released-mods/">Forum</a></p>
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<p><strong>Version 3<!-- - <a href="http://www.gibberlings3.net/forums/index.php?app=downloads&amp;showcat=36">Check
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<p><strong>Version 4<!-- - <a href="http://www.gibberlings3.net/forums/index.php?app=downloads&amp;showcat=36">Check
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for the most recent version</a>--></strong><br />
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<strong> Languages:</strong> English, Polish<br />
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<strong> Languages:</strong> English, Polish, Russian<br />
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<strong>Platforms: </strong>Windows, Mac <acronym title="Operating System 10">OS X</acronym>, and Linux<br />
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<strong>GitHub: </strong><a href="https://github.com/Gibberlings3/Lore_From_Learning">Gibberlings3/Lore_From_Learning</a></p>
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</div>
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<div class="ribbon_triangle_h2-l"></div>
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<div class="ribbon_triangle_h2-r"></div>
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<div class="section">
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<p>The Lore From Learning is broken down into more targeted components for the player. However, they all work on the same mechanic: at every rest, your main character will have some time to read books, talk with their party, etc. It is during these rest periods where lore triggers will be evaluated and, if appropriate, bonuses awarded. The specific details about triggers are deliberately vague so as not to spoil, however, full details zre posted on the <a href="https://www.gibberlings3.net/forums/forum/28-miscellaneous-released-mods/">forum</a>, specifically in <a href="https://www.gibberlings3.net/forums/topic/32777-spoilers-mechanics-of-the-lore-from-learning-mod/">this thread</a> (spoilers). </p>
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<p>The Lore From Learning is broken down into more targeted components for the player. However, they all work on the same mechanic: at every rest, your main character will have some time to read books, talk with their party, etc. It is during these rest periods where lore triggers will be evaluated and, if appropriate, bonuses awarded. The specific details about triggers are deliberately vague so as not to spoil, however, full details are posted on the <a href="https://www.gibberlings3.net/forums/forum/28-miscellaneous-released-mods/">forum</a>, specifically in <a href="https://www.gibberlings3.net/forums/topic/32777-spoilers-mechanics-of-the-lore-from-learning-mod/">this thread</a> (spoilers). </p>
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<p><em>Advanced Customization</em><br />
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In the mod folder is a
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text file named customize.tpa. Using a text editor, you can adjust various factors that affect the various triggers and rewards related to all of the mod's components. Details are in the file itself; if you have any questions or feedback feel free to ask on the <a href="https://www.gibberlings3.net/forums/forum/28-miscellaneous-released-mods/">forum</a>. </p>
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<p><strong>Books Provide Lore Bonuses </strong><br />
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As the player adventures through the Sword Coast and beyond they find many history books. As the player reads these books they can earn bonuses for learning the history of the broader world. A handful of books will provide greater bonuses than others. However, there is a maximum amout of lore you can earn from books. </p>
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As the player adventures through the Sword Coast and beyond they find many history books. As the player reads these books they can earn bonuses for learning the history of the broader world. A handful of books will provide greater bonuses than others. However, there is a maximum amount of lore you can earn from books. </p>
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<p><strong>Weapon Knowledge Provides Lore Bonuses </strong><br />
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As your skill with various weapons advanced, two lore bonuses are possible. </p>
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<p><strong>Party Members Provide Lore Bonuses</strong><br />
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<div class="section">
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<p>Lore From Learning was inspired by a suggestion from Cahir for a new Tweaks Anthology component. Cahir proposed that these otherwise good (but somewhat pointless) history books could actually do something in game, namely, provide a small lore bonus. I really liked the idea, but the more I thought about it I realized the idea could be expanded. After all lore is a relatively small mechanic that doesn't really affect game balance, but there were some minor opportunities to emphasize and reward role-playing. </p>
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<p>So while he's already awesome (he's been a long-time Polish translator for other G3 mods), I'd like to thank Cahir for the original inspiration for the mod. In addition, thanks to the folks on the Infinity Engine Discord that helped with the original discussion, namely auiwqi, Kenraali, and Lauriel. </p>
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<p>As of version 3, even more thanks to Cahir for the Polish translation!</p>
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<p>As of version 3, even more thanks to Cahir for the Polish translation! </p>
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<p>Thanks also to yota13 for the Russian translation added in version 4. </p>
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<p><strong>Tools Used in Creation</strong></p>
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<ul>
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<li><a href="http://www.weidu.org/">WeiDU</a> by
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<div class="ribbon_triangle_h2-l"></div>
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<div class="ribbon_triangle_h2-r"></div>
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<div class="section">
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<p><strong>Version 4 - August 5, 2021</strong></p>
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<ul>
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<li>Added Russian translation, courtesy of yota13</li>
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</ul>
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<p><strong>Version 3 - June 3, 2021</strong></p>
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<ul>
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