I was tinkering with matchmaking, and suddenly, game instances stopped recognizing each other via the new, update and delete realtime DB signals.
Honestly, I don't know where it went wrong. It was working fine for a while, but then when I started referencing the signal's arguments to check the new entry's key and contents, the signal stopped firing altogether. I even tried to add breakpoints in lower levels of the code (on that sse function I think, which is connected to a signal by this node called $Listener)
And yes, the entries ARE getting recorded to the realtime database, no doubt.
Environment: