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Physics based hands #336

@JaXt0r

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@JaXt0r

Currently our hands clip through walls and have no physical presence(?). We can easily change that with the help of good ol' Valem and his tutorials. 😉

  • Let the hands collide on walls etc.
  • Create well defined mass of hands to have proper throwing effect for items
  • (Bonus)Have a ghost hand when our hands are moving too far away from original hand (e.g. when moving through walls)

Check these tutorials and how it can be implemented.
How to make physics hands in VR:

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