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Allow cards to hide/show stats during the game runtime #206

@Greenheart

Description

@Greenheart

Example use cases and why this might be useful:

  • We could keep it simple in the beginning of a scenario and only show the relevant stats.
  • If no stats are needed for a section (like a linear or story-driven section), this could make it possible to hide the top section of the UI.
  • By allowing cards to toggle stat visibility (as part of the game state), scenarios could use different stats for different parts of a scenario. For example creating variation.
  • Probably the best reason for this is because it would allow for scenarios (or parts of scenarios) that are more story-driven without a clear connection to outcomes.

Questions

  • Is the additional complexity worth it?
  • Could story-driven scenarios be implemented in another, simpler way?

I think this might be another feature adding flexibility and creative possibilities, and thus would be worth implementing. Open to discussion though! :)

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