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Description
Example use cases and why this might be useful:
- We could keep it simple in the beginning of a scenario and only show the relevant stats.
- If no stats are needed for a section (like a linear or story-driven section), this could make it possible to hide the top section of the UI.
- By allowing cards to toggle stat visibility (as part of the game state), scenarios could use different stats for different parts of a scenario. For example creating variation.
- Probably the best reason for this is because it would allow for scenarios (or parts of scenarios) that are more story-driven without a clear connection to outcomes.
Questions
- Is the additional complexity worth it?
- Could story-driven scenarios be implemented in another, simpler way?
I think this might be another feature adding flexibility and creative possibilities, and thus would be worth implementing. Open to discussion though! :)
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