Opposite Y translation when compared to manually exporting and importing #540
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Boozebeard
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When using GOB my model imports with the with the opposite translation that I would expect.
This is how the model imports if I just export it as an obj from zbrush and then import it to blender.

This is what I get when I am using GOB.

Is there a way to change this in the settigns I am missing? If not is it something we could get added as an option? My current project requires my ZBrush files be delivered in a way that means everything is positioned correctly when using standard obj export settings, so this is causing a bit of a head ache for me.
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