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sketch-solvePRs changing sketch-solve functionality only.PRs changing sketch-solve functionality only.
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@jtran Yeah I agree with the sentiment #9712 (comment)
The reason I wired it up the old way was to quickly get a sense of feature tree interactions with constraints and sketch blocks, and see how we should prioritize in-scene rendering and selectability of constraints, without having to get a new deletion code path going.
But yeah that was probably short-sighted and it shouldn't be too hard now that I think about it and I'll be happy to do it in a follow-up. Thanks for the link! How hard would it be to get a similar API for constraint deletion?
Originally posted by @pierremtb in #9712 (comment)
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sketch-solvePRs changing sketch-solve functionality only.PRs changing sketch-solve functionality only.