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One thing I've set up on solvers in the past is a Quality Target that is >100%, as a sort of proxy way to accomplish the "Ensure 100% Reliability" feature that you offer. I still find myself wanting something like that with raphael - there's many times where I have enough stats to 100% quality a craft, but not enough to 100% quality with 100% reliability.
In general, what I often want isn't necessarily 100% reliability, but the highest reliability I can reach with the stats I have, while still reaching 100% quality. I'm not sure if that's specifically possible in the solver.
So, I think my order of preference would be:
- A fancy way to max reliability while still hitting 100% quality expected.
- A target quality setting of 110% and 120% to "over-quality" as a sort of proxy way to have room for bad luck.
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