Releases: Lilith-In-Starlight/Moloch
0.12.0 - merry christmas hi there hello its me im venus
hello there hi merry christmas im also venus but now writing the description instead of the title.
So. It's, uh. It's been a while. I suppose that's one of the things one could say to describe how long it's been since my last update.
This update is sadly small, it mostly changes how the internal logic of the game works. It also removes some "beautification" steps from the world generator, which should speed it up significantly. In the next updates I plan to change how wands work (again) and redo the world generator for something pretty different.
This update also fixes some strange things with the previous spell parser. It also adds an Orthogonal cast modifier. It's pretty useless, I think, but it's a test for things to come.
I hope everyone's haaving a nice december
Changelog
- Changed how the inventory works, it is no longer possible to have inaccessible spells in wands
- To swap two spells in a wand (instead of adding a spell next to the one you clicked), press shift
- Added Orthogonal Cast modifier
- Fixed a bug where arrangements of casts and modifiers that should have identical results, didn't
- Fireballs are now affected by gravity
- If there are other changes I do not remember them, it's been about a year since I touched this code
0.12.0-alpha2-1
This release only adds a potential fix to the world generator being able to run forever. I call this the worldgen halting problem problem. I added extra conditions to some while loops, hopefully that solves it
This is what happens when I rely on statistics to end an infinite loop
This is a pre pre release. alpha2 of 0.12 is not finished.
Or started, for that matter.
0.12.0-alpha1a
Thoughts and other stuff
Really inspired for this release, working on a few enemies, did a bit of improvement to the visuals and added an accessibility setting. Also updated to Godot 3.4.1
Changelog
- Balanced the soulful drops of Soul Drones
- Added a setting to have an accessible font
- Push and Pull can now Push and Pull enemies and items
- Added a simple vignette
- Added chromatic aberration when the player is on high soul
- Player now receives notifications about their soul levels, similar to temperature
- Fixed an issue where both blood items would result in an infinite loop
- Added lava blood
- Added color to the HUD's description boxes
- New Enemy: Firemoth
- New Item: DE4L W1TH THE D3VIL
0.11.0
Thoughts And Other Stuff
Honestly thought it'd be larger. Oh well. It looks really cool, at least.
Changelog
- The background tiles now have different designs to make for backgrounds that look more dynamic kind of. I can hope, i guess
- New Enemies
- Armageddon Machine
- Soul Wave Machine
- Human
- New Item
- Blood To Water
- New Achievement: Armageddon't, obtained by killing an Armageddon Machine
- The death screen clock now counts hours
- Added shops, where you cant get blood for spells, and spells for blood
- Changed the background of the menu; text has a black border to make it readable in lighter parts of the background
- Added Discord Rich Presence
0.11.0-alpha3b
Changelog
- Fuck. Fuck. This is why you test things
- Fixed an issue where you wouldn't get blood for your spells
- Jesus fucking christ
- Why did I not test this
- God fucking damn it
- That's like the first thing you do when you make a thing
- Fucking Shit Dude
0.11.0-alpha3
Thoughts and other stuff
I'm really happy with how this release is going. It's starting to feel like an actual full game. I'm proud of this. The shops will be less common in the final release, I just want to be able to test them. Blood cost will be tweaked as pre-releases keep coming
Changelog
- New enemies:
- Soul Wave Machine: More of an environmental hazard
- Person: A human
- Added the shops, a place where you can trade your blood for spells and your spells for blood. Simply throw your spells in the small groove in the floor of a shop to turn it into blood
0.11.0-alpha2
Literally that is the only thing. Rich presence will share whether you are on the menu, what level you're in, some of your current health status and the seed you're playing in.
0.11.0-alpha1
Thoughts and other stuff
This release is pretty small, includes a new rare enemy and most of all, a bunch of visual changes. I'd appreciate feedback on the visuals since I'm pretty bad at coloring things
Changelog
- The background tiles now have different designs to make for backgrounds that look more dynamic kind of. I can hope, i guess
- New Enemy: The Armageddon Machine, extremely rare, very deadly and hard to kill
- New Achievement: Armageddon't, obtained by killing an Armageddon Machine
- The death screen clock now counts hours
- Changed the background of the menu; text has a black border to make it readable in lighter parts of the background
Also the project now has a Discord Server
0.10.1
Changelog
- Fixed an issue where wands wouldn't show whether they are shuffle or not
- Fixed an issue with texturing wands according to their properties
- Fixed an issue where the second area block were not breakable
- Fixed an issue where some cast modifiers would generate with levels they are not allowed to have
- Fixed an issue where the player can't get off poles when both of their legs are broken
0.10.0
Changelog
- Added achievements
- Oh Woah What's This
- Oh Hey What Does This Do
- First Of Many
- Oof Ouch My Bones
- It is now possible to continuously fire a wand by holding click
- The cause of death no longer changes after the player dies from pressing the instakill button
- Reduced maximum wand cooldown
- Tier 2 items and spells are now more likely to be obtained
- Added two new room models
- The minimap now only shows rooms that have been explored and rooms adjacent to those
- Added Sound Effects
- Walking
- Piercing flesh
- Explosions
- Generic "pew" shooting sound
- Breaking bones
- Fixed an issue where the Point Nine item wouldn't work
- Reworked the menu entirely, it can now be controlled both with mouse and keyboard
- Fixed an issue where a few columns at the rightmost edge of the world would not be autotiled (#11)
- It is now possible to see achievements that have not been obtained yet, but they will be harder to read than usual.
- Enemies:
- The Incomplete now has a chance of dropping its wand
- The Spell Machine now has a chance of dropping its spell
- The Spell Machine and the Soul Drone are more resistant to piercing damage
- The world generator will now try to place treasure rooms at the ends of room branches
- The world generator now has a smaller chance of generating treasure rooms mid-level, since they are nearly guaranteed to appear at the ends.
- Fixed an issue where the minimap would cause a significant performance drop if the player explored a big section of a level
- Fixed an issue where there Iron Knees would not have any effect
- Cast grenades are now survivable
- The worldgen no longer requires a middle treasure room
- Increased player soul jitter
- Soul Drone now has a chance of dropping Soulful Pill and Soulful Engine
- The wings are now more powerful vertically
- Added a HUD that shows what you can interact with
- Added Wand Stat Swapping
- New loading screen tips
- Fixed an issue where treasure rooms weren't seed-dependent
- Vases can be broken
- Default instant death key is now P, you might not get this change if this is not your first time installing this version
- Fixed an issue where the menu would still react to key presses while writing on the seed selector
- Changed the status update notifications
- Lightning is now a tier 4 spell
- Wands can have up to 12 spells
- Levels 3 and up now have a different color scheme
- Wands can now be generated with more than 2 spells
- Added a version label on the menu
- Previous loot no longer affects future runs
- Changed the descriptions of some items and spells
- Added tooltips to healing and viewing extra information
New Items, Spells and Cast Modifiers
- New Spells:
- Eidos Anchor
- Soul Wave
- Internal Rage
- Rage
- Plasma Sprinkler
- Fuck Everything (command console only)
- Short Ray
- Matter Eater
- New Items:
- Pocket Leg
- Second Chance
- Second Guarantee
- Bloodless
- Soulful Engine
- Thick Blood now gives some extra blood instead of only multiplying by 2
- Cast Modifiers:
- Limited
- Faster
- Slower
- Faster Recharge
- Slower Recharge