From a2e04c0bac65934836ae144061d095f999dd809a Mon Sep 17 00:00:00 2001 From: Derrick Timmermans Date: Sat, 31 Jan 2026 01:16:13 +0100 Subject: [PATCH] Fix HitObjectLine not connecting when they should Normally the line should be a full circle if the total distance is 4 lanes and above. --- .../UI/Components/HitObjectLine/LineLifetimeEntry.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Sentakki/UI/Components/HitObjectLine/LineLifetimeEntry.cs b/osu.Game.Rulesets.Sentakki/UI/Components/HitObjectLine/LineLifetimeEntry.cs index 824e8acbc..303b9594b 100644 --- a/osu.Game.Rulesets.Sentakki/UI/Components/HitObjectLine/LineLifetimeEntry.cs +++ b/osu.Game.Rulesets.Sentakki/UI/Components/HitObjectLine/LineLifetimeEntry.cs @@ -75,11 +75,11 @@ private void updateLine() Colour = Color4.Gold; - int angleRange = delta == 4 ? 360 : 90 + 45 * delta; + int angleRange = delta >= 4 ? 360 : 90 + 45 * delta; AngleRange = angleRange / 360f; - if (delta == 4) + if (delta >= 4) { Rotation = HitObjects.First().Lane.GetRotationForLane() - 180; }