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In general, having a ToolComponent for wieldables would be great. |
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Hey, just wanted to let you know that I've started work on this! It's still very early but this what I got so far:
With this I was able to:
cogito_container_wieldable_2025-10-07.mp4 |
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I have a cup and a keg. I want to be able to equip and wield the cup in hand and interact with the keg to fill it. Essentially the keg would act something like a vending machine, but instead of checking for money it would check to see if you have a cup in hand. Ideally it would also call a function on the cup that would cause the beer in the cup to become visible, but I can't for the life of me figure out how to work with wieldables in this way.
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