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Now mountains use proper field texture for aquarion
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src/Managers/Visual.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -264,7 +264,7 @@ private static void TerrainRenderer_UpdateGraphics(TerrainRenderer __instance, T
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SkinType skinType = tile.data.Skin;
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string flood = "";
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if (tile.data.effects.Contains(TileData.EffectType.Flooded))
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if (tile.data.effects.Contains(TileData.EffectType.Flooded) || (tribe == TribeData.Type.Aquarion && tile.data.terrain == Polytopia.Data.TerrainData.Type.Mountain))
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{
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Il2CppSystem.Collections.Generic.List<CommandBase> newStack = new Il2CppSystem.Collections.Generic.List<CommandBase>();
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foreach (CommandBase command in GameManager.GameState.CommandStack)

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