2727#include < set>
2828#include < string>
2929
30- // TODO: Reorder properly, this is temporary to fix compile
3130enum class GameObjectChestFlags : int32
3231{
3332 Consumable = 0x0001 ,
@@ -891,8 +890,7 @@ struct GameObjectTemplate
891890 {
892891 switch (type)
893892 {
894- case GAMEOBJECT_TYPE_CHEST: return chest.Unused != 0 ; // TODO: update database values and research flag order
895- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::Consumable);
893+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::Consumable);
896894 case GAMEOBJECT_TYPE_GOOBER: return goober.consumable != 0 ;
897895 default : return false ;
898896 }
@@ -1019,8 +1017,7 @@ struct GameObjectTemplate
10191017 {
10201018 case GAMEOBJECT_TYPE_BUTTON: return button.requireLOS ;
10211019 case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.requireLOS ;
1022- case GAMEOBJECT_TYPE_CHEST: return chest.Unused2 ; // TODO: update database values and research flag order
1023- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::RequireLOS);
1020+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::RequireLOS);
10241021 case GAMEOBJECT_TYPE_TRAP: return trap.requireLOS ;
10251022 case GAMEOBJECT_TYPE_GOOBER: return goober.requireLOS ;
10261023 case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.requireLOS ;
@@ -1078,8 +1075,7 @@ struct GameObjectTemplate
10781075 case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune ;
10791076 case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune ;
10801077 case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune ;
1081- case GAMEOBJECT_TYPE_CHEST: return !chest.OneTimeChestAccountFlag ; // TODO: update database values and research flag order
1082- // case GAMEOBJECT_TYPE_CHEST: return !EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::DamageImmuneOK);
1078+ case GAMEOBJECT_TYPE_CHEST: return !EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::DamageImmuneOK);
10831079 case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune ;
10841080 case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.noDamageImmune ;
10851081 case GAMEOBJECT_TYPE_FLAGDROP: return flagDrop.noDamageImmune ;
@@ -1091,8 +1087,7 @@ struct GameObjectTemplate
10911087 {
10921088 switch (type)
10931089 {
1094- case GAMEOBJECT_TYPE_CHEST: return chest.Unused4 ; // TODO: update database values and research flag order
1095- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::NotInCombat);
1090+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::NotInCombat);
10961091 case GAMEOBJECT_TYPE_GATHERING_NODE: return gatheringNode.notInCombat ;
10971092 default : return 0 ;
10981093 }
@@ -1153,8 +1148,7 @@ struct GameObjectTemplate
11531148 {
11541149 switch (type)
11551150 {
1156- case GAMEOBJECT_TYPE_CHEST: return chest.Unused6 != 0 ; // TODO: update database values and research flag order
1157- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::UseGroupLootRules);
1151+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::UseGroupLootRules);
11581152 default : return false ;
11591153 }
11601154 }
@@ -1301,8 +1295,7 @@ struct GameObjectTemplate
13011295 case GAMEOBJECT_TYPE_DOOR: return door.GiganticAOI != 0 ;
13021296 case GAMEOBJECT_TYPE_BUTTON: return button.GiganticAOI != 0 ;
13031297 case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.GiganticAOI != 0 ;
1304- case GAMEOBJECT_TYPE_CHEST: return chest.Unused8 != 0 ; // TODO: update database values and research flag order
1305- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::GiganticAOI);
1298+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::GiganticAOI);
13061299 case GAMEOBJECT_TYPE_GENERIC: return generic.GiganticAOI != 0 ;
13071300 case GAMEOBJECT_TYPE_TRAP: return trap.GiganticAOI != 0 ;
13081301 case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.GiganticAOI != 0 ;
@@ -1330,8 +1323,7 @@ struct GameObjectTemplate
13301323 {
13311324 switch (type)
13321325 {
1333- case GAMEOBJECT_TYPE_CHEST: return chest.Unused9 != 0 ; // TODO: update database values and research flag order
1334- // case GAMEOBJECT_TYPE_CHEST: return EnumFlag(static_cast<GameObjectChestFlags>(chest.ChestFlags)).HasFlag(GameObjectChestFlags::LargeAOI);
1326+ case GAMEOBJECT_TYPE_CHEST: return EnumFlag (static_cast <GameObjectChestFlags>(chest.ChestFlags )).HasFlag (GameObjectChestFlags::LargeAOI);
13351327 case GAMEOBJECT_TYPE_GENERIC: return generic.LargeAOI != 0 ;
13361328 case GAMEOBJECT_TYPE_GOOBER: return goober.LargeAOI != 0 ;
13371329 case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY: return dungeonDifficulty.LargeAOI != 0 ;
0 commit comments