|
12604 | 12604 | OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset. |
12605 | 12605 | </summary> |
12606 | 12606 | </member> |
12607 | | - <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
12608 | | - <summary> |
12609 | | - Get index within bounds assuming list is not empty. |
12610 | | - </summary> |
12611 | | - </member> |
12612 | | - <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
12613 | | - <summary> |
12614 | | - Add a new item using its default constructor. |
12615 | | - </summary> |
12616 | | - </member> |
12617 | 12607 | <member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)"> |
12618 | 12608 | <summary> |
12619 | 12609 | In-game rich text does not support embedded YouTube videos, but they look great in the web browser, |
|
12693 | 12683 | If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. |
12694 | 12684 | </summary> |
12695 | 12685 | </member> |
| 12686 | + <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
| 12687 | + <summary> |
| 12688 | + Get index within bounds assuming list is not empty. |
| 12689 | + </summary> |
| 12690 | + </member> |
| 12691 | + <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
| 12692 | + <summary> |
| 12693 | + Add a new item using its default constructor. |
| 12694 | + </summary> |
| 12695 | + </member> |
12696 | 12696 | <member name="T:SDG.Unturned.DamageZombieParameters"> |
12697 | 12697 | <summary> |
12698 | 12698 | Payload for the DamageTool.damageZombie function. |
|
17843 | 17843 | <member name="P:SDG.Unturned.ItemWeaponAsset.allowFleshFx"> |
17844 | 17844 | <summary> |
17845 | 17845 | Should player/animal/zombie surface be nulled on hit? |
17846 | | - Requested by spyjack for a chainsaw-style shield that was overboard with the blood. |
| 17846 | + May be useful for weapons going overboard with the blood splatters. |
17847 | 17847 | </summary> |
17848 | 17848 | </member> |
17849 | 17849 | <member name="P:SDG.Unturned.ItemWeaponAsset.bypassAllowedToDamagePlayer"> |
|
19615 | 19615 | <member name="F:SDG.Unturned.ItemGunAsset.requiresNonZeroAttachmentCaliber"> |
19616 | 19616 | <summary> |
19617 | 19617 | Defaults to false. If true, attachments must specify at least one non-zero caliber. |
19618 | | - Requested by Great Hero J to block vanilla attachments in VGR. |
| 19618 | + Useful for blocking vanilla attachments. |
19619 | 19619 | </summary> |
19620 | 19620 | </member> |
19621 | 19621 | <member name="P:SDG.Unturned.ItemGunAsset.RechamberAfterMagazineAttached"> |
|
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