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20 January 2026 - Version 3.26.1.101-preview21574789 (21574789) (#499)
Co-authored-by: rocketmodfixadmin <rocketmodfixadmin@users.noreply.github.com>
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redist/redist-client-preview/Assembly-CSharp.xml

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OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
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<summary>
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Get index within bounds assuming list is not empty.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})">
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<summary>
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Add a new item using its default constructor.
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</summary>
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</member>
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<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
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<summary>
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In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
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If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
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<summary>
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Get index within bounds assuming list is not empty.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})">
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<summary>
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Add a new item using its default constructor.
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</summary>
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</member>
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<member name="T:SDG.Unturned.DamageZombieParameters">
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<summary>
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Payload for the DamageTool.damageZombie function.
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<member name="P:SDG.Unturned.ItemWeaponAsset.allowFleshFx">
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<summary>
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Should player/animal/zombie surface be nulled on hit?
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Requested by spyjack for a chainsaw-style shield that was overboard with the blood.
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May be useful for weapons going overboard with the blood splatters.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemWeaponAsset.bypassAllowedToDamagePlayer">
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<member name="F:SDG.Unturned.ItemGunAsset.requiresNonZeroAttachmentCaliber">
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<summary>
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Defaults to false. If true, attachments must specify at least one non-zero caliber.
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Requested by Great Hero J to block vanilla attachments in VGR.
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Useful for blocking vanilla attachments.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemGunAsset.RechamberAfterMagazineAttached">

redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client</id>
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<version>3.26.1.100-preview21519026</version>
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<version>3.26.1.101-preview21574789</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-client-preview/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e",
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"com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f",
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"Assembly-CSharp.dll": "a145a2d261d4198f49198948d0fb63280efbd0ea7b2767b85241e070f2a28696",
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"Assembly-CSharp.dll": "c9195341ee44ae62d3219da3f7bb4e29c62d7c316cfac1d6ca6426924986f604",
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"SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131",
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"Assembly-CSharp.xml": "bec9e5c4cdcd918438599b7b47e94881588bee336dc78accc1abf921d4271f37",
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"Assembly-CSharp.xml": "564bdca08016e8166eb521909c04e73857b448167a28c10622488936bd0d8eac",
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"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
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"SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6",
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"UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451",
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{
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"GameVersion": "3.26.1.100",
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"BuildId": "21519026",
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"NuGetVersion": "3.26.1.100-preview21519026",
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"FilesHash": "72862C095DAEC4E41AA0E4FBAB27B559930D5C3EFADC454D435B7D957760C844",
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"LastUpdated": "2026-01-16T03:22:40.4961422Z"
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"GameVersion": "3.26.1.101",
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"BuildId": "21574789",
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"NuGetVersion": "3.26.1.101-preview21574789",
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"FilesHash": "0CF2C1A622CC90E8D9A541339A376E8392E59961C3AA332548DB33AB672FC24F",
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"LastUpdated": "2026-01-20T19:56:43.5398529Z"
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}
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