Skip to content

Commit aa93686

Browse files
30 January 2026 - Version 3.26.1.1 (21721718)
1 parent f539b26 commit aa93686

File tree

6 files changed

+27
-19
lines changed

6 files changed

+27
-19
lines changed
0 Bytes
Binary file not shown.

redist/redist-client/Assembly-CSharp.xml

Lines changed: 18 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -686,7 +686,7 @@
686686
</member>
687687
<member name="F:SDG.Framework.Modules.ModuleAssembly.Load_As_Byte_Array">
688688
<summary>
689-
Requested by Trojaner. LoadFile locks the file while in use which prevents OpenMod from updating itself.
689+
Useful as a workaround enabling plugin frameworks to self-update, otherwise LoadFile locks the file while in use.
690690
</summary>
691691
</member>
692692
<member name="T:SDG.Framework.Modules.IModuleNexus">
@@ -3370,7 +3370,7 @@
33703370
<member name="F:SDG.Unturned.ItemBarricadeAsset.shouldBypassPickupOwnership">
33713371
<summary>
33723372
Defaults to false, except for explosive charges which bypass claims.
3373-
Requested by Renaxon for collectible barricades that raiders can steal without destroying.
3373+
Useful for collectible barricades that raiders can steal without destroying.
33743374
</summary>
33753375
</member>
33763376
<member name="P:SDG.Unturned.ItemBarricadeAsset.AllowPlacementInsideClipVolumes">
@@ -3382,7 +3382,7 @@
33823382
<member name="P:SDG.Unturned.ItemBarricadeAsset.allowCollisionWhileAnimating">
33833383
<summary>
33843384
Should door colliders remain active while animation is playing?
3385-
Enabled by modders trying to make stuff like elevators.
3385+
Useful in special cases such as modded elevators, but prone to physics exploits.
33863386
</summary>
33873387
</member>
33883388
<member name="F:SDG.Unturned.ItemBarricadeAsset.placementPreviewRef">
@@ -11096,9 +11096,9 @@
1109611096
<summary>
1109711097
Name to use when instantiating attachment prefab.
1109811098
By default the asset guid is used, but it can be overridden because some
11099-
modders rely on the name for Unity's legacy animation component. For example
11100-
in Toothy Deerryte's case there were a lot of duplicate animations to work
11101-
around the guid naming, simplified by overriding name.
11099+
modders rely on the name for Unity's legacy animation component. Some maps
11100+
had a lot of duplicate animations to work around the guid naming, in which
11101+
case overriding the name simplified animation.
1110211102
</summary>
1110311103
</member>
1110411104
<member name="M:SDG.Unturned.ItemCaliberAsset.CalibersContainId(System.UInt16)">
@@ -16235,9 +16235,9 @@
1623516235
<summary>
1623616236
Name to use when instantiating item prefab.
1623716237
By default the asset legacy id is used, but it can be overridden because some
16238-
modders rely on the name for Unity's legacy animation component. For example
16239-
in Toothy Deerryte's case there were a lot of duplicate animations to work
16240-
around the id naming, simplified by overriding name.
16238+
modders rely on the name for Unity's legacy animation component. Some maps
16239+
had a lot of duplicate animations to work around the id naming, in which
16240+
case overriding the name simplified animation.
1624116241
</summary>
1624216242
</member>
1624316243
<member name="F:SDG.Unturned.ItemAsset.equipableMovementSpeedMultiplier">
@@ -17019,6 +17019,14 @@
1701917019
Client simulate driving input.
1702017020
</summary>
1702117021
</member>
17022+
<member name="M:SDG.Unturned.InteractableVehicle.TeleportTrainCars(System.Boolean)">
17023+
<summary>
17024+
2026-01-30: adding forceSetTransform to work around an issue with newly-spawned trains:
17025+
It seems after Unity 2022 LTS or 3.26.1.0 the position passed to Instantiate takes
17026+
priority over the call to rigidbody SetPosition, and new trains default to zero. This
17027+
prevents players from entering the train.
17028+
</summary>
17029+
</member>
1702217030
<member name="F:SDG.Unturned.InteractableVehicle.hasUnityCalledStart">
1702317031
<summary>
1702417032
Nelson 2025-05-05: ran into a bug where our manual OnUpdate is called before Unity calls Start!
@@ -19301,7 +19309,7 @@
1930119309
</member>
1930219310
<member name="T:SDG.Unturned.GunStatsExporter">
1930319311
<summary>
19304-
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
19312+
Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
1930519313
the moment so not including in the update.
1930619314
</summary>
1930719315
</member>

redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
33
<metadata>
44
<id>RocketModFix.Unturned.Redist.Client</id>
5-
<version>3.26.1.0</version>
5+
<version>3.26.1.1</version>
66
<description>
77
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
88
</description>

redist/redist-client/manifest.sha256.json

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
{
22
"SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e",
33
"com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f",
4-
"Assembly-CSharp.dll": "c9195341ee44ae62d3219da3f7bb4e29c62d7c316cfac1d6ca6426924986f604",
4+
"Assembly-CSharp.dll": "31620b58d4c7de481584eee825648e493a817830006d658789f9969d75adeaf2",
55
"SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131",
6-
"Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213",
6+
"Assembly-CSharp.xml": "a10c99ea5d0cf7d527b474c7ca6cb45e883a6cfc8d782ba6e424755d9a102572",
77
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
88
"SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6",
99
"UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451",

redist/redist-client/version.json

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
{
2-
"GameVersion": "3.26.1.0",
3-
"BuildId": "21606335",
4-
"NuGetVersion": "3.26.1.0",
5-
"FilesHash": "C420DFB57BA1B3BCFAEC81BFE96C2EA7C799A067403A6C86828631A873BCC48F",
6-
"LastUpdated": "2026-01-22T19:06:07.8883726Z"
2+
"GameVersion": "3.26.1.1",
3+
"BuildId": "21721718",
4+
"NuGetVersion": "3.26.1.1",
5+
"FilesHash": "491E25CD23CBF759B4BCAA180104418C046EF947927781E2175441586FD5D0C6",
6+
"LastUpdated": "2026-01-30T20:30:30.1405451Z"
77
}
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
8333810219554418465
1+
3907031391973494091

0 commit comments

Comments
 (0)