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30 January 2026 - Version 3.26.1.1 (21721727)
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redist/redist-server-publicized/Assembly-CSharp.xml

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</member>
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<member name="F:SDG.Framework.Modules.ModuleAssembly.Load_As_Byte_Array">
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<summary>
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Requested by Trojaner. LoadFile locks the file while in use which prevents OpenMod from updating itself.
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Useful as a workaround enabling plugin frameworks to self-update, otherwise LoadFile locks the file while in use.
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</summary>
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</member>
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<member name="T:SDG.Framework.Modules.IModuleNexus">
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<member name="F:SDG.Unturned.ItemBarricadeAsset.shouldBypassPickupOwnership">
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<summary>
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Defaults to false, except for explosive charges which bypass claims.
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Requested by Renaxon for collectible barricades that raiders can steal without destroying.
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Useful for collectible barricades that raiders can steal without destroying.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemBarricadeAsset.AllowPlacementInsideClipVolumes">
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<member name="P:SDG.Unturned.ItemBarricadeAsset.allowCollisionWhileAnimating">
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<summary>
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Should door colliders remain active while animation is playing?
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Enabled by modders trying to make stuff like elevators.
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Useful in special cases such as modded elevators, but prone to physics exploits.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemBarricadeAsset.placementPreviewRef">
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<summary>
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Name to use when instantiating attachment prefab.
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By default the asset guid is used, but it can be overridden because some
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modders rely on the name for Unity's legacy animation component. For example
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in Toothy Deerryte's case there were a lot of duplicate animations to work
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around the guid naming, simplified by overriding name.
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modders rely on the name for Unity's legacy animation component. Some maps
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had a lot of duplicate animations to work around the guid naming, in which
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case overriding the name simplified animation.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ItemCaliberAsset.CalibersContainId(System.UInt16)">
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<summary>
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Name to use when instantiating item prefab.
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By default the asset legacy id is used, but it can be overridden because some
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modders rely on the name for Unity's legacy animation component. For example
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in Toothy Deerryte's case there were a lot of duplicate animations to work
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around the id naming, simplified by overriding name.
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modders rely on the name for Unity's legacy animation component. Some maps
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had a lot of duplicate animations to work around the id naming, in which
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case overriding the name simplified animation.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemAsset.equipableMovementSpeedMultiplier">
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Client simulate driving input.
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</summary>
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</member>
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<member name="M:SDG.Unturned.InteractableVehicle.TeleportTrainCars(System.Boolean)">
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<summary>
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2026-01-30: adding forceSetTransform to work around an issue with newly-spawned trains:
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It seems after Unity 2022 LTS or 3.26.1.0 the position passed to Instantiate takes
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priority over the call to rigidbody SetPosition, and new trains default to zero. This
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prevents players from entering the train.
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</summary>
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</member>
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<member name="F:SDG.Unturned.InteractableVehicle.hasUnityCalledStart">
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<summary>
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Nelson 2025-05-05: ran into a bug where our manual OnUpdate is called before Unity calls Start!
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</member>
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<member name="T:SDG.Unturned.GunStatsExporter">
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<summary>
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Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
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Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
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the moment so not including in the update.
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</summary>
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</member>

redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server.Publicized</id>
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<version>3.26.1.0</version>
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<version>3.26.1.1</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-publicized/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "8dee797f51bc71d963956dd8c5a9dcb20cb28b4d78f7277dff1ac5c04c41dd5a",
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"com.rlabrecque.steamworks.net.dll": "be82f615a25dc536c0629a14b786bb6c7122b12fc097db64d1062a86e16c6239",
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"Assembly-CSharp.dll": "e00a2b2a24bf74cb2963418c465013041e70019b737fca89806c49b9a6d4d611",
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"Assembly-CSharp.dll": "7ed58ca4f0661b24ba02d73eee0ed0708ee6c2755aeb350b357e2c7232f133e0",
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"SDG.NetTransport.dll": "718ae0c6417d1fb299c3c393276335f9806e8f0d3f342d87604f289bd0aa697e",
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"Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213",
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"Assembly-CSharp.xml": "a10c99ea5d0cf7d527b474c7ca6cb45e883a6cfc8d782ba6e424755d9a102572",
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"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
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"SystemEx.dll": "c24f230d8a69a6da27acb6624ece0f88644acfe2aa27b362298c8951bd8d1967",
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"UnturnedDat.dll": "5df9a82b0bdabdb43da09b6975e1497e2b9524537ba362da2ea9a23ae2a075d9",
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{
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"GameVersion": "3.26.1.0",
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"BuildId": "21606347",
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"NuGetVersion": "3.26.1.0",
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"FilesHash": "4936D12559187A954EA4E37B30D12D554527A6CEEA16A88E1E5430CE639D0ACA",
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"LastUpdated": "2026-01-22T18:33:07.1741472Z"
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"GameVersion": "3.26.1.1",
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"BuildId": "21721727",
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"NuGetVersion": "3.26.1.1",
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"FilesHash": "E0DB132270A3F25D2F962DC25712220B4F6945B44812D473683EA3365880B700",
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"LastUpdated": "2026-01-30T20:58:04.2519755Z"
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}

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