|
686 | 686 | </member> |
687 | 687 | <member name="F:SDG.Framework.Modules.ModuleAssembly.Load_As_Byte_Array"> |
688 | 688 | <summary> |
689 | | - Requested by Trojaner. LoadFile locks the file while in use which prevents OpenMod from updating itself. |
| 689 | + Useful as a workaround enabling plugin frameworks to self-update, otherwise LoadFile locks the file while in use. |
690 | 690 | </summary> |
691 | 691 | </member> |
692 | 692 | <member name="T:SDG.Framework.Modules.IModuleNexus"> |
|
3370 | 3370 | <member name="F:SDG.Unturned.ItemBarricadeAsset.shouldBypassPickupOwnership"> |
3371 | 3371 | <summary> |
3372 | 3372 | Defaults to false, except for explosive charges which bypass claims. |
3373 | | - Requested by Renaxon for collectible barricades that raiders can steal without destroying. |
| 3373 | + Useful for collectible barricades that raiders can steal without destroying. |
3374 | 3374 | </summary> |
3375 | 3375 | </member> |
3376 | 3376 | <member name="P:SDG.Unturned.ItemBarricadeAsset.AllowPlacementInsideClipVolumes"> |
|
3382 | 3382 | <member name="P:SDG.Unturned.ItemBarricadeAsset.allowCollisionWhileAnimating"> |
3383 | 3383 | <summary> |
3384 | 3384 | Should door colliders remain active while animation is playing? |
3385 | | - Enabled by modders trying to make stuff like elevators. |
| 3385 | + Useful in special cases such as modded elevators, but prone to physics exploits. |
3386 | 3386 | </summary> |
3387 | 3387 | </member> |
3388 | 3388 | <member name="F:SDG.Unturned.ItemBarricadeAsset.placementPreviewRef"> |
|
11096 | 11096 | <summary> |
11097 | 11097 | Name to use when instantiating attachment prefab. |
11098 | 11098 | By default the asset guid is used, but it can be overridden because some |
11099 | | - modders rely on the name for Unity's legacy animation component. For example |
11100 | | - in Toothy Deerryte's case there were a lot of duplicate animations to work |
11101 | | - around the guid naming, simplified by overriding name. |
| 11099 | + modders rely on the name for Unity's legacy animation component. Some maps |
| 11100 | + had a lot of duplicate animations to work around the guid naming, in which |
| 11101 | + case overriding the name simplified animation. |
11102 | 11102 | </summary> |
11103 | 11103 | </member> |
11104 | 11104 | <member name="M:SDG.Unturned.ItemCaliberAsset.CalibersContainId(System.UInt16)"> |
|
16235 | 16235 | <summary> |
16236 | 16236 | Name to use when instantiating item prefab. |
16237 | 16237 | By default the asset legacy id is used, but it can be overridden because some |
16238 | | - modders rely on the name for Unity's legacy animation component. For example |
16239 | | - in Toothy Deerryte's case there were a lot of duplicate animations to work |
16240 | | - around the id naming, simplified by overriding name. |
| 16238 | + modders rely on the name for Unity's legacy animation component. Some maps |
| 16239 | + had a lot of duplicate animations to work around the id naming, in which |
| 16240 | + case overriding the name simplified animation. |
16241 | 16241 | </summary> |
16242 | 16242 | </member> |
16243 | 16243 | <member name="F:SDG.Unturned.ItemAsset.equipableMovementSpeedMultiplier"> |
|
17019 | 17019 | Client simulate driving input. |
17020 | 17020 | </summary> |
17021 | 17021 | </member> |
| 17022 | + <member name="M:SDG.Unturned.InteractableVehicle.TeleportTrainCars(System.Boolean)"> |
| 17023 | + <summary> |
| 17024 | + 2026-01-30: adding forceSetTransform to work around an issue with newly-spawned trains: |
| 17025 | + It seems after Unity 2022 LTS or 3.26.1.0 the position passed to Instantiate takes |
| 17026 | + priority over the call to rigidbody SetPosition, and new trains default to zero. This |
| 17027 | + prevents players from entering the train. |
| 17028 | + </summary> |
| 17029 | + </member> |
17022 | 17030 | <member name="F:SDG.Unturned.InteractableVehicle.hasUnityCalledStart"> |
17023 | 17031 | <summary> |
17024 | 17032 | Nelson 2025-05-05: ran into a bug where our manual OnUpdate is called before Unity calls Start! |
|
19301 | 19309 | </member> |
19302 | 19310 | <member name="T:SDG.Unturned.GunStatsExporter"> |
19303 | 19311 | <summary> |
19304 | | - Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at |
| 19312 | + Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at |
19305 | 19313 | the moment so not including in the update. |
19306 | 19314 | </summary> |
19307 | 19315 | </member> |
|
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