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This repository was archived by the owner on Jan 8, 2026. It is now read-only.
This repository was archived by the owner on Jan 8, 2026. It is now read-only.

Instruction on prototyper and publish more detailed information from animation analyzer #203

@sis92

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@sis92

Thank you Sauceke for working this awesome project. I saw you have created a new item prototyper, seems like it is easier to detect the scene and finding the skeleton nodes for tracking? Hope to see more detailed instruction on it.

At the same time, I have been working on another project which is flow based device control. That is primarily designed for orchestrating multiple , or mutliple devices.

Introducing Feel8.Fun - A Real-Time, Node-Based Signal Processing Framework 🚀

I am hoping to acquire more detailed information from game motion for analysis to generate script for spatial motion for SR6. I need rotation, spatial trajectory, etc.

I noticed that, those information has been collected at AnimationAnalyzer and then been convered to the distance signal which lost the spatial characteristic. I am wondering what is the best way to export those. I am planning to output them with NATS.IO, it has C# clients, and further process / visualize it for command generation, since C# plugging debugging is very though for me. I 'd like to publish the following information:

  • When sampled trajectory position and orientation for both male&female, send the identifier & 6DoF trajecotry
  • When animation play / stopped.
  • While animation playing, send the timestamp for synchronization (I assume it is high rate, >= 30FPS. NATS can handle it.)

I can do the development on it, but how to get your advices in advance.

Thank you so much.

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