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I’ve converted this to a discussion since it is a question not an issue.

What is the encoded format (color type) of your textures? My guess would be palette based in which case it would be expected that using a different color type would increase file size since you are encoding pixel data not simply and index to a palette entry.

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@MeltyPlayer
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@JimBobSquarePants
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Converted from issue

This discussion was converted from issue #3041 on January 14, 2026 07:12.