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I discovered that OpenGL ES is available on the list of renderer version. I set up a virtual machine for Windows 11 with no GPU drivers so the system only has software based OpenGL up to version 1.1, then I downloaded the ANGLE build from here: https://github.com/mmozeiko/build-angle/releases I thought ecode will auto detect and use OpenGL ES. It turned out to be wrong. |
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No, in order to use the EGL and the GLES dll it needs to be linked against them, OpenGL ES is available without this on Windows, Linux and macOS primary as an emulation layer, it will use normal OpenGL but with a different rendering pipeline. Real GLES is available in Android and iOS or forced during compilation. There's no real benefit of using it in desktop OSes though, default rendering pipeline is always faster. |
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No, in order to use the EGL and the GLES dll it needs to be linked against them, OpenGL ES is available without this on Windows, Linux and macOS primary as an emulation layer, it will use normal OpenGL but with a different rendering pipeline. Real GLES is available in Android and iOS or forced during compilation. There's no real benefit of using it in desktop OSes though, default rendering pipeline is always faster.