-
Notifications
You must be signed in to change notification settings - Fork 23
Open
Labels
taskA small task that is, most likely, part of an EpicA small task that is, most likely, part of an Epic
Description
Task Description
Adjust build script users who do not want to run build.sh, but rather use IDE cmake build process. Existing issue on macOS:
- if clang is installed through both brew and xcode, build will not work because those 2 clangs are not binary compatible anc conan is using xcode clang. To fix that, this section must be added to the conan clang profile:
[buildenv]
CC=/opt/homebrew/opt/llvm@18/bin/clang
CXX=/opt/homebrew/opt/llvm@18/bin/clang++
, which is equivalent to
if [ "$(uname)" == "Darwin" ]; then
export CC=/opt/homebrew/opt/llvm@${LLVM_VERSION}/bin/clang
export CXX=/opt/homebrew/opt/llvm@${LLVM_VERSION}/bin/clang++
else
export CC=clang-${LLVM_VERSION}
export CXX=clang++-${LLVM_VERSION}
fi
from build script.
Overall to make the code built on macOS without build script:
- Add [buildenv] section to conan clang profile
- Manually run conan install, e.g.
conan install . -s "build_type=Release" -s "&:build_type=RelWithDebInfo" --profile:host=clang --profile:build=clang --build=missing --output-folder=cmake-build-relwithdebinfo
in case of removing build directory
- Adding [buildenv] section to conan clang profile would not hurt anything evethough the same thing is already set in build script through export CC/CXX. For people who don't run the script it is useful though
- moving conan install command to config.sh would work only if ${BUILD_DIR} and other variables used on that command would be properly set. They are not if you run it manually so it always choose build/ directory instead of what IDE is using, e.g. cmake-build-relwithdebinfo in my case
Epic Parent
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
taskA small task that is, most likely, part of an EpicA small task that is, most likely, part of an Epic