Texturing Combining #332
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Regarding texture combining, @Xtarsia wrote on discord: if we add a "materials" tab next to textures, we can use the 127 values from the blend bits, combined with the auto shader as a flag (the default 0 index being the current auto shader) and then do what ever custom thing we want for that control pixel. |
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The Witcher3 presentation p14-30 discusses the creation of new textures by combining two others with various parameters. Code for blending is also provided.
https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GDC2014/Presentations/Gollent_Marcin_Landscape_Creation_and.pdf
This shader may also be useful in combining
https://godotshaders.com/shader/cheap-terrain-with-fake-normal-map-or-pom/
Triplanar mapping
Dual scaling to fractal scaling
https://mini.gmshaders.com/p/gm-shaders-mini-fractal-texturing-1408552
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