How to completly export terrain as a 3d model with everything? #823
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So only thing about exporting i could find is on the official docs here But its not said, how to export fooliage. Is there a way? Because without baking the terrain my game lags a lot (not cuz of foliage cuz its literally two planes with textures) |
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Replies: 2 comments
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You don't. You export your game and include the Terrain3D library with it. Baking an Arraymesh is so you can take the terrain into Blender for reference only, say if you're creating cave meshes and want them to align to the terrain. If your game lags with Terrain3D, you need to troubleshoot that issue. Even if you could bake it into an object, it wouldn't fix whatever the cause is. It very well could be your texture cards, for instance if there are many of them, they all cast shadows, you may have them in the slower transparency pipeline, you may be running out of RAM or VRAM, or many other issues. Come in to discord for support, and give specific details of your setup so we can help you troubleshoot. |
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Thanks for answer! I realised that when i lowered “lod distance”(or i believe it was called this way) i was able to reduce the amount of chunks rendered and it drastically improved the performance! |
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You don't. You export your game and include the Terrain3D library with it.
Baking an Arraymesh is so you can take the terrain into Blender for reference only, say if you're creating cave meshes and want them to align to the terrain.
If your game lags with Terrain3D, you need to troubleshoot that issue. Even if you could bake it into an object, it wouldn't fix whatever the cause is. It very well could be your texture cards, for instance if there are many of them, they all cast shadows, you may have them in the slower transparency pipeline, you may be running out of RAM or VRAM, or many other issues. Come in to discord for support, and give specific details of your setup so we can help you …