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I can look at this in #712

I think the implementation can be fixed - this is a work around because look_at will not work when the target vector is aligned with Vector3.UP

But since we know it's facing down (or close to), we should be able to set the rotation accordingly and skip the look_at

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@MeteorShower2004
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@TokisanGames
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Answer selected by MeteorShower2004
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