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Flip V (in UV) #4

@edenexposito

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@edenexposito

Hello Valkaari,

I'm testing again your Goz plugin. By default seems that for me scale and orientation is wrong when import and export objects to C4D to fix that:

In line 153 I change values (100,100,-100) to:
mat.Scale(Vector(-10 ,10, 10))

in line 583 I change values (0.01, 0.01, -0.01) to:
mat.Scale(Vector(-0.1,0.1,0.1))

Now seems that objects import and export correctly in scale and orientation.

The problem is with UV, If you export subtool manually throught zbrush "export" button you need to flip V your maps to match UV orientation correctly. But if I use your Goz Script seems that I need to uncheck "Flip V" when I export maps to match UV that Goz has exported flipped...

It's possible "flip V" UV information in your script to work properly?

Thanks!!

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