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The feature already exists in version 4.6.2!
Some commit that started to introduce the code 6996183 |
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I believe this patch was offered as a method to fix some issues with the auto-not-ready kick routine. Those have been patched in #4790, which will be included in 4.6.3 - so hopefully this patch should no longer be needed after that point. 🙂 |
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This pull request introduces an automatic kick mechanism for unready players in multiplayer lobbies. It also adjusts several build configuration options to better suit development and testing environments.
Features & Changes
Gameplay
Auto-Kick for Unready Players
Implementation Notes
The checkUnreadyPlayersForKick() function is integrated into the multiplayer tick loop.
A global gameHasStarted flag prevents late kicks after the game begins.
 Motivation
This change improves the multiplayer experience by reducing lobby idle time and ensuring smoother game starts.
auto-kick.patch
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