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New FeatureA new addition, whose complexity hasn't been evaluated yetA new addition, whose complexity hasn't been evaluated yet
Description
Is your feature request related to a problem? Please describe.
Some avatar meshes come with accessories that are toggled on and off by a blendshape. In Resonite, these might be better represented as static mesh, but this requires manual separation in external too, like blender.
Describe the solution you'd like
Add option in the inspector for processing blendshapes that will extract geometry affected by a blenshape into its own static mesh.
Describe alternatives you've considered
Letting users do it manually in external tool.
Additional Context
This is quick enough addition, but can be very useful.
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New FeatureA new addition, whose complexity hasn't been evaluated yetA new addition, whose complexity hasn't been evaluated yet