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Separate geometry affected by blendshape #6240

@Frooxius

Description

@Frooxius

Is your feature request related to a problem? Please describe.

Some avatar meshes come with accessories that are toggled on and off by a blendshape. In Resonite, these might be better represented as static mesh, but this requires manual separation in external too, like blender.

Describe the solution you'd like

Add option in the inspector for processing blendshapes that will extract geometry affected by a blenshape into its own static mesh.

Describe alternatives you've considered

Letting users do it manually in external tool.

Additional Context

This is quick enough addition, but can be very useful.

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