I have used this library on android (emulator and real device without any problems), however on the iPhone 8 (physical device) the roll sensor value jumps from 0 to approximately 2*pi or 6.28... when the phone lays flat.
Whereas on android it changes from 1 to 0 to -1 for example, when i rotate the device.
I think, the library should give consistent results on android and iOS.
I would prefer it the android way. In the meantime I use this workaraound:
if(Platform.isIOS){
if(event.roll < (-1)*pi){
sensorValue = 2*pi+event.roll;
}
else{
sensorValue = event.roll;
}
}
else{
sensorValue = event.roll; //roll in radians for android
}