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This repository was archived by the owner on Dec 20, 2022. It is now read-only.
the wiki insists that you use Ego.SetParent(this.transform, child.transform) instead of the standard child.transform.SetParent(this.transform) but Ego.SetParent(this.transform, child.transform) doesn't actually set the parent child relationship Unity world/hierarchy wise so you have to use both, not sure if this is error on the wiki or a bug in the code