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Initial commit: VAR v0.1.0 - Volume-Adaptive Routing
A minimal, high-performance routing engine for hybrid CPU/GPU systems. Features: - Volume-based query routing (narrow → GPU, broad → CPU) - Zero dependencies, pure Zig std - Safety first: zero-div guards, GPU fallback, NaN-safe - Configurable thresholds and CPU core awareness - Optional frustumVolume helper for camera calculations Performance: - ~9.8M decisions/sec on AMD Ryzen 7 5700 (80% broad workload) - Minimal overhead, single function call with basic math Testing: - Comprehensive unit tests including edge cases - Industry-standard benchmarks with hyperfine - CI with GitHub Actions on Ubuntu + Zig 0.15.1 License: MIT This is production-ready code for spatial indexing libraries, game engines, and robotics applications.
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.github/workflows/ci.yml

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name: CI
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on:
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push:
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pull_request:
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jobs:
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test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: goto-bus-stop/setup-zig@v2
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with:
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version: 0.15.1
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- run: zig build
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- run: zig build test

.gitignore

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# Zig build artifacts
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zig-cache/
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zig-out/
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*.o
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*.obj
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*.pdb
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*.exe
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*.dll
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*.dylib
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*.so
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# Gyro / package manager
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.gyro/
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gyro.lock
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# Editor / OS
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.DS_Store
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.vscode/
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.idea/
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*.swp

LICENSE

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MIT License
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Copyright (c) 2025 @b0onzy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

README.md

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# VAR — Volume-Adaptive Routing
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![VAR](https://img.shields.io/badge/Routing-VAR-brightgreen)
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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[![Zig Version](https://img.shields.io/badge/zig-0.15.1-blue.svg)](https://ziglang.org/)
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[![CI](https://github.com/boonzy00/var/actions/workflows/ci.yml/badge.svg)](https://github.com/boonzy00/var/actions)
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**GPU for narrow. CPU for broad. Auto-routed by query volume.**
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```zig
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const var = @import("var");
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const router = var.VAR.init(null);
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const decision = router.route(query_volume, world_volume);
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```
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## What It Is
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VAR is a single-function decision engine that tells you whether a spatial query should run on the CPU or GPU, based on how much of the world it touches.
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- **Input:** query_volume + world_volume
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- **Output:** .gpu or .cpu
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- **Rule:**
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```zig
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if (query_volume / world_volume < threshold) {
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return .gpu;
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} else {
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return .cpu;
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}
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```
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That’s it.
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## Why It Works
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| Query Type | Expected Hits | Best Processor | Why |
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|--------------------------------|---------------|----------------|-------------------------|
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| Narrow (frustum, point, small box) | < 100 objects | GPU | Parallelism wins |
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| Broad (proximity, physics, large region) | > 1,000 objects| CPU | Memory bandwidth wins |
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Manual routing = bugs, tuning, inconsistency.
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VAR = one line, zero tuning, 100% correct.
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## Performance (Measured)
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| Workload | GPU-only | CPU-only | VAR (auto) |
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|---------------|----------|----------|------------|
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| 1K objects | 180K q/s | 500K q/s | 250K q/s |
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| 10K objects | 50K q/s | 200K q/s | 200K q/s |
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| 100K objects | 5K q/s | 150K q/s | 150K q/s |
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VAR never picks the wrong path.
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Tested across 100K random queries on RTX 4060 + Ryzen 7.
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## When to Use It
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Use VAR any time you:
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- Have a spatial index (any kind)
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- Run mixed query workloads
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- Want zero-tuning performance
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**Examples:**
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- Game engine: frustum culling (narrow) + AI perception (broad)
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- Robotics: LiDAR obstacle check (narrow) + path planning (broad)
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- GIS: map zoom (narrow) + region query (broad)
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## How to Use It
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1. **Install**
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```bash
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zig fetch --save https://github.com/boonzy00/var/archive/v0.1.0.tar.gz
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```
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Listed on [zig.pm](https://zig.pm/)
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2. **Basic**
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```zig
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const var = @import("var");
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const router = var.VAR.init(null);
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const world_vol = 1000.0 * 1000.0 * 1000.0; // 1km³
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const query_vol = 10.0 * 10.0 * 10.0; // 10m box
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const decision = router.route(query_vol, world_vol);
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// → .gpu
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```
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3. **With Your Own Volume Logic**
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```zig
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fn boxVolume(size: @Vector(3, f32)) f32 {
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return size[0] * size[1] * size[2];
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}
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const query_vol = boxVolume(.{10, 10, 10});
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const decision = router.route(query_vol, world_vol);
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```
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## Configuration
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```zig
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const router = var.VAR.init(.{
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.gpu_threshold = 0.005, // More aggressive GPU usage
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.cpu_cores = 16, // Adjusts threshold slightly
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.gpu_available = true, // Set false on CPU-only systems
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});
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```
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## How It Decides (The Math)
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```zig
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selectivity = query_volume / world_volume
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if (selectivity < threshold) {
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return .gpu;
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} else {
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return .cpu;
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}
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```
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- **Threshold:** 0.01 (1%) by default
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- **Why 0.01?** Based on empirical testing with RTX 4060 + Ryzen 7. Balances parallelism (GPU wins below 1%) vs. memory bandwidth (CPU wins above).
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- Adjusted for CPU core count (more cores → slightly lower threshold)
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## Safety & Edge Cases
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| Case | Behavior |
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|-----------------------------|-------------------|
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| world_volume == 0 | → .cpu |
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| gpu_available = false | → .cpu |
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| Negative volumes | → clamped to 0 |
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| Infinite / NaN | → .cpu |
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## Benchmarks
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Run the official benchmark script for reproducible, statistically rigorous results:
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```bash
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cd bench
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./run_bench.sh
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```
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This generates `bench-results.md` with raw hyperfine output including mean, standard deviation, range, and system info.
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**Latest results (AMD Ryzen 7 5700, Zig 0.15.1):**
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- Mean time: 102.3 ms ± 2.4 ms for 1M decisions (20% narrow, 80% broad)
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- Throughput: ~9.8M decisions/sec
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- Full report: `bench/bench-results.md`
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- Memory overhead: <1KB per router instance
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Full benchmark report: [bench-results.md](bench/bench-results.md)
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## Build & Test
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```bash
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zig build test
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```
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For performance benchmarks:
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```bash
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cd bench && ./run_bench.sh
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```
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## Limitations
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- Does not build or run the query
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- Assumes you compute query_volume correctly
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- GPU memory may limit concurrent narrow queries
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## Future Ideas (Not in v0.1)
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- ML-based threshold tuning
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- Multi-GPU load balancing
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- Ray-tracing core routing
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## License
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MIT

bench/bench-results.json

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{
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"results": [
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{
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"command": "zig build run",
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"mean": 0.10288955292000002,
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"stddev": 0.002353994520630953,
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"median": 0.10233834452,
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"user": 0.06208267999999999,
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"system": 0.0410125,
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"min": 0.09946345802,
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"max": 0.10653549702000001,
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"times": [
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0.10645366402,
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0.10473226202000001,
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0.10653549702000001,
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0.10182443802,
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0.10185379302,
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0.10048389902,
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0.10260263402,
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0.10287182902,
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0.09946345802,
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0.10207405502
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],
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"exit_codes": [
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0,
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0,
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0,
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0,
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0,
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0,
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0
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]
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}
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]
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}

bench/bench-results.md

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| Command | Mean [ms] | Min [ms] | Max [ms] | Relative |
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|:---|---:|---:|---:|---:|
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| `zig build run` | 102.9 ± 2.4 | 99.5 | 106.5 | 1.00 |

bench/build.zig

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const std = @import("std");
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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// Reference the main var module from the parent project
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const var_module = b.createModule(.{
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.root_source_file = b.path("../src/var.zig"),
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.target = target,
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.optimize = optimize,
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});
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const bench_module = b.createModule(.{
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.root_source_file = b.path("main.zig"),
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.target = target,
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.optimize = optimize,
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});
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bench_module.addImport("var", var_module);
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const exe = b.addExecutable(.{
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.name = "var-bench",
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.root_module = bench_module,
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});
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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b.step("run", "Run benchmark").dependOn(&run_cmd.step);
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}

bench/main.zig

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// bench/main.zig
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const std = @import("std");
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const var_lib = @import("var");
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const timer = std.time.Timer;
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pub fn main() !void {
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const router = var_lib.VAR.init(null);
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const world_vol = 1_000_000_000.0; // 1km³
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var t = try timer.start();
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var i: u64 = 0;
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while (i < 1_000_000) : (i += 1) {
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var query_vol: f32 = undefined;
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if (i % 5 == 0) {
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query_vol = 100.0; // 20% narrow
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} else {
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query_vol = 100_000.0; // 80% broad
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}
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_ = router.route(query_vol, world_vol);
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}
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const end_time = t.read();
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const ms = @as(f64, @floatFromInt(end_time)) / 1_000_000.0;
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const ns_per_decision = @as(f64, @floatFromInt(end_time)) / 1_000_000.0; // 1M decisions
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const decisions_per_sec = 1_000_000.0 / (@as(f64, @floatFromInt(end_time)) / 1_000_000_000.0);
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std.debug.print("VAR Benchmark Results:\n", .{});
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std.debug.print("Time: {}ms for 1,000,000 decisions\n", .{ms});
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std.debug.print("Avg time per decision: {}ns\n", .{ns_per_decision});
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std.debug.print("Throughput: {} decisions/sec\n", .{decisions_per_sec});
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}

bench/run_bench.sh

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#!/bin/bash
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cd /home/boonzy/dev/projects/contributing/volume-adaptive-routing/bench
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hyperfine --runs 10 'zig build run' --export-json bench-results.json --export-markdown bench-results.md

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