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model_teams_create_team_request.go
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184 lines (146 loc) · 4.56 KB
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/*
Codesphere Public API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 0.1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi_client
import (
"bytes"
"encoding/json"
"fmt"
)
// checks if the TeamsCreateTeamRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &TeamsCreateTeamRequest{}
// TeamsCreateTeamRequest struct for TeamsCreateTeamRequest
type TeamsCreateTeamRequest struct {
Name string `json:"name"`
Dc int32 `json:"dc"`
}
type _TeamsCreateTeamRequest TeamsCreateTeamRequest
// NewTeamsCreateTeamRequest instantiates a new TeamsCreateTeamRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTeamsCreateTeamRequest(name string, dc int32) *TeamsCreateTeamRequest {
this := TeamsCreateTeamRequest{}
this.Name = name
this.Dc = dc
return &this
}
// NewTeamsCreateTeamRequestWithDefaults instantiates a new TeamsCreateTeamRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTeamsCreateTeamRequestWithDefaults() *TeamsCreateTeamRequest {
this := TeamsCreateTeamRequest{}
return &this
}
// GetName returns the Name field value
func (o *TeamsCreateTeamRequest) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *TeamsCreateTeamRequest) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *TeamsCreateTeamRequest) SetName(v string) {
o.Name = v
}
// GetDc returns the Dc field value
func (o *TeamsCreateTeamRequest) GetDc() int32 {
if o == nil {
var ret int32
return ret
}
return o.Dc
}
// GetDcOk returns a tuple with the Dc field value
// and a boolean to check if the value has been set.
func (o *TeamsCreateTeamRequest) GetDcOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Dc, true
}
// SetDc sets field value
func (o *TeamsCreateTeamRequest) SetDc(v int32) {
o.Dc = v
}
func (o TeamsCreateTeamRequest) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o TeamsCreateTeamRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
toSerialize["dc"] = o.Dc
return toSerialize, nil
}
func (o *TeamsCreateTeamRequest) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"name",
"dc",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varTeamsCreateTeamRequest := _TeamsCreateTeamRequest{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varTeamsCreateTeamRequest)
if err != nil {
return err
}
*o = TeamsCreateTeamRequest(varTeamsCreateTeamRequest)
return err
}
type NullableTeamsCreateTeamRequest struct {
value *TeamsCreateTeamRequest
isSet bool
}
func (v NullableTeamsCreateTeamRequest) Get() *TeamsCreateTeamRequest {
return v.value
}
func (v *NullableTeamsCreateTeamRequest) Set(val *TeamsCreateTeamRequest) {
v.value = val
v.isSet = true
}
func (v NullableTeamsCreateTeamRequest) IsSet() bool {
return v.isSet
}
func (v *NullableTeamsCreateTeamRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTeamsCreateTeamRequest(val *TeamsCreateTeamRequest) *NullableTeamsCreateTeamRequest {
return &NullableTeamsCreateTeamRequest{value: val, isSet: true}
}
func (v NullableTeamsCreateTeamRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTeamsCreateTeamRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}