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| 1 | +<p align="center"><img src="https://raw.githubusercontent.com/cronyxllc/DeveloperConsole/main/docs/images/Screenshot.PNG"></p> |
| 2 | + |
| 3 | +# DeveloperConsole |
| 4 | + |
| 5 | +[](https://github.com/cronyxllc/DeveloperConsole/releases) |
| 6 | +[](https://openupm.com/packages/com.cronyx.console/) [](https://github.com/cronyxllc/DeveloperConsole/actions/workflows/release.yml) |
| 7 | + |
| 8 | +A lightweight, in-game developer console for Unity |
| 9 | + |
| 10 | +## Features |
| 11 | + |
| 12 | +<ul> |
| 13 | + <li>Easy to use and extendable in-game developer console!</li> |
| 14 | + <li> |
| 15 | + <p>Quickly add new commands by marking a method with <code>[Command]</code>:</p> |
| 16 | + <pre lang="csharp"> |
| 17 | +[Command("cube")] |
| 18 | +public static void CreateCube (Vector3 pos, float scale) |
| 19 | +{ |
| 20 | + var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); |
| 21 | + cube.transform.position = pos; |
| 22 | + cube.transform.localScale = Vector3.one * scale; |
| 23 | +} |
| 24 | + |
| 25 | +// $ cube (1 2 3) 2 |
| 26 | +// Creates a cube at (1, 2, 3) with scale 2.0f |
| 27 | +</pre> |
| 28 | + </li> |
| 29 | + <li> |
| 30 | + <p>Parsing support for all basic C# types, <code>IEnumerable<T></code>, <code>List<T></code>, <code>Dictionary<TKey, TValue></code>, and <a href="https://github.com/cronyxllc/DeveloperConsole/wiki/Supported-parameter-types">many more</a>.</p> |
| 31 | + </li> |
| 32 | + |
| 33 | + <li> |
| 34 | + <p>Fully customizable <code>GetOpt</code> command syntax and automatic help text generation:</p> |
| 35 | + |
| 36 | + <pre lang=csharp> |
| 37 | +[Command("showcase", Description = "Showcases the flexibility of the command parser.")] |
| 38 | +public static void CustomCommand( |
| 39 | + [Positional(Description = "The first positional", Meta = "FOO")] Vector3 posOne, |
| 40 | + [Positional(Description = "The second positional", Max = 4, Meta = "BAR", Optional = true)] IEnumerable<string> posTwo, |
| 41 | + [Switch('a', LongName = "flag", Description = "A flag")] bool flag, |
| 42 | + [Switch('b', LongName = "switch", Description = "A switch", Meta = "STR")] string @switch) |
| 43 | +{ |
| 44 | + // Command implementation |
| 45 | +} |
| 46 | + |
| 47 | +// Automatically generated help text: |
| 48 | +// $ help showcase |
| 49 | +// showcase: Showcases the flexibility of the command parser |
| 50 | +// |
| 51 | +// usage: showcase FOO [BAR] [-a] [-b STR] |
| 52 | +// Format: |
| 53 | +// FOO Vector3 (x y z) |
| 54 | +// BAR IEnumerable<string> [foo bar ...] |
| 55 | +// STR string |
| 56 | +// |
| 57 | +// Mandatory Parameters: |
| 58 | +// FOO The first positional |
| 59 | +// |
| 60 | +// Optional Parameters: |
| 61 | +// BAR The second positional |
| 62 | +// Can have at most 4 elements |
| 63 | +// -a, --flag A flag |
| 64 | +// -b, --switch A switch |
| 65 | +</pre> |
| 66 | + </li> |
| 67 | + |
| 68 | + <li> |
| 69 | + <p>Seamless parsing support for nested generic types, such as <code>List<List<T>></code>.</p> |
| 70 | + </li> |
| 71 | + <li> |
| 72 | + <p>Define parsers for custom types by extending the <code>ParameterParser</code>.</p> |
| 73 | + </li> |
| 74 | + <li> |
| 75 | + <p>Add custom widgets, images, and media by extending the <code>ConsoleEntry</code> class.</p> |
| 76 | + </li> |
| 77 | + <li> |
| 78 | + <p>Implement custom command line parsing through the <code>IConsoleCommand</code> interface.</p> |
| 79 | + <pre lang="csharp"> |
| 80 | +[Command("cmd")] |
| 81 | +public class MyCommand : IConsoleCommand |
| 82 | +{ |
| 83 | + public void Invoke(string data) |
| 84 | + { |
| 85 | + // Parse command line input passed to this command |
| 86 | + } |
| 87 | +} |
| 88 | +</pre> |
| 89 | + </li> |
| 90 | + <li> |
| 91 | + Access filesystem through built-in commands like <code>ls</code> and <code>pwd</code>. |
| 92 | + </li> |
| 93 | + <li> |
| 94 | + <p>A detailed documentation of all of these features and more over at <a href="https://github.com/cronyxllc/DeveloperConsole/wiki">the wiki</a>!</p> |
| 95 | + </li> |
| 96 | +</ul> |
| 97 | + |
| 98 | +## Installation |
| 99 | + |
| 100 | +### Prerequisites |
| 101 | + |
| 102 | +1. Unity `2020.2` or greater |
| 103 | +2. TextMeshPro package `3.0.1` or greater installed in your project. Comes built-in with Unity `2020.2` or greater. |
| 104 | + |
| 105 | +### Installation Guides |
| 106 | + |
| 107 | +<details> |
| 108 | + <summary><b>Via PackageInstaller (drag-and-drop)</b></summary> |
| 109 | + |
| 110 | +1. Download the [installer `.unitypackage`](https://package-installer.glitch.me/v1/installer/OpenUPM/com.cronyx.console?registry=https%3A%2F%2Fpackage.openupm.com) to your machine. |
| 111 | +2. Import the `.unitypackage` by dragging and dropping it onto the Unity window or by going to <kbd>Assets > Import Package > Custom Package...</kbd> and selecting the package. |
| 112 | +3. Import everything by clicking <kbd>Import</kbd>. |
| 113 | +4. Give the installer a moment to add the appropriate OpenUPM registries to your project. |
| 114 | +5. You're all set! |
| 115 | + |
| 116 | +<sup><a href="https://github.com/cronyxllc/DeveloperConsole/wiki/Installing-via-OpenUPM">See more information here!</a></sup> |
| 117 | +</details> |
| 118 | + |
| 119 | +<details> |
| 120 | + <summary><b>Via OpenUPM</b></summary> |
| 121 | + |
| 122 | +Run: |
| 123 | + |
| 124 | +``` |
| 125 | +~/MyProject $ openupm add com.cronyx.console |
| 126 | +``` |
| 127 | + |
| 128 | +from within your project directory. |
| 129 | + |
| 130 | +<sup><a href="https://github.com/cronyxllc/DeveloperConsole/wiki/Installing-via-PackageInstaller">See more information here!</a></sup> |
| 131 | +</details> |
| 132 | + |
| 133 | +<details> |
| 134 | +<summary><b>Via UPM (Tarball)</b></summary> |
| 135 | +<ol> |
| 136 | + <li>Navigate to <a href="https://github.com/cronyxllc/DeveloperConsole/releases">Releases</a> and choose a release.</li> |
| 137 | + <li>Download the DeveloperConsole_v*.tar.gz file for that release.</li> |
| 138 | + <li>Open the Package Manager window (<kbd>Window > Package Manager</kbd>), click the ➕, and then click <code>Add package from tarball...</code></li> |
| 139 | +<img src="https://raw.githubusercontent.com/cronyxllc/DeveloperConsole/main/docs/images/Install_UPMTarball.PNG" width=300px/> |
| 140 | + <li>Select the tarball file you just downloaded, and then click <kbd>Open</kbd>.</li> |
| 141 | + <li>You're all set!</li> |
| 142 | +</ol> |
| 143 | + |
| 144 | +<sup><a href="https://github.com/cronyxllc/DeveloperConsole/wiki/Installing-via-UPM-(Tarball)">See more information here!</a></sup> |
| 145 | +</details> |
| 146 | + |
| 147 | +<details> |
| 148 | +<summary><b>Via UPM (Git)</b></summary> |
| 149 | +<ol> |
| 150 | + <li>Open the Package Manager window (<kbd>Window > Package Manager</kbd>), click the ➕, and then click <code>Add package from git...</code></li> |
| 151 | +<img src="https://raw.githubusercontent.com/cronyxllc/DeveloperConsole/main/docs/images/Install_UPMGit_URL.PNG" width=300px/> |
| 152 | + <li>Enter <code>https://github.com/cronyxllc/DeveloperConsole.git#upm</code> for the URL when prompted.</li> |
| 153 | + <li>Click <kbd>Add</kbd> and wait a moment.</li> |
| 154 | + <li>You're all set!</li> |
| 155 | +</ol> |
| 156 | + |
| 157 | +<sup><a href="https://github.com/cronyxllc/DeveloperConsole/wiki/Installing-via-UPM-(Git)">See more information here!</a></sup> |
| 158 | +</details> |
| 159 | + |
| 160 | +## Getting started |
| 161 | + |
| 162 | +### Using the console |
| 163 | + |
| 164 | +By default, you can open the in-game console by pressing the backquote key (`` ` ``) (or tilde, `~`, on QWERTY keyboards). This will open the console UI and allow you to start entering commands. For your first command, try printing the working directory: |
| 165 | + |
| 166 | +``` |
| 167 | +~ $ pwd |
| 168 | +C:\Users\MyUser\AppData\LocalLow\DefaultCompany\DeveloperConsole |
| 169 | +~ $ █ |
| 170 | +``` |
| 171 | + |
| 172 | +Just like in a Bash console, past inputs can be cycled through using the up and down arrow keys. For a list of all commands that can be called, enter `$ help`. |
| 173 | + |
| 174 | +### Customizing the console |
| 175 | + |
| 176 | +To customize the console's settings, go to <kbd>Window > DeveloperConsole > Settings</kbd>. This will create a `ConsoleSettings` asset in your projects directory. Hover over any of the settings to get a description of what that feature does. For a more detailed description of the console's settings, see the [settings documentation](Console-settings). |
| 177 | + |
| 178 | +### Adding commands to the console |
| 179 | + |
| 180 | +The `DeveloperConsole` package was created with the intention that you would extend its functionality by creating console commands specific to your own project. Creating a console command can be as simple as tagging a static method with a `CommandAttribute`: |
| 181 | + |
| 182 | +```csharp |
| 183 | +[Command("cmd")] |
| 184 | +public static void MyCommand (Vector3 v) |
| 185 | +{ |
| 186 | + // Your command's code |
| 187 | +} |
| 188 | +``` |
| 189 | + |
| 190 | +and calling it like so: |
| 191 | + |
| 192 | +``` |
| 193 | +~ $ cmd (1 2 3) |
| 194 | +~ $ █ |
| 195 | +``` |
| 196 | + |
| 197 | +or as complicated as creating a custom class that manually parses command-line arguments. See the documentation on [console commands](Console-Commands) for more information on creating your own commands. |
| 198 | + |
| 199 | +## Contributing |
| 200 | + |
| 201 | +Please feel free to contribute to this project! If you'd like to contribute, please do any of the following: |
| 202 | + |
| 203 | +* ‼️ Let others know about this project! We'd like to get the word out! |
| 204 | +* 🐛 [Open an issue with a bug report or feature request.](https://github.com/cronyxllc/DeveloperConsole/issues/new/choose) |
| 205 | +* ➕ Open a pull request with a change or new feature. Please let us know before you start working to prevent development conflicts. |
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