- AX_BUILD_TESTS: whether build test porojects: cpp-tests, lua-tests, fairygui-tests, default:
TRUE - AX_ENABLE_XXX for core feature:
- AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default:
TRUE - AX_ENABLE_MFMEDIA: whether enable microsoft media foundation for windows video player support, default:
TRUE - AX_ENABLE_VLC_MEDIA: whether enable libvlc media, default:
TRUE on Linux,FALSE on Windows, not support other platforms - AX_ENABLE_HTTP: whether enable http client, default:
TRUE - AX_ENABLE_WEBSOCKET: whether enable websockets client, default:
TRUE - AX_ENABLE_3D: whether to enable 3D support, default:
TRUE - AX_ENABLE_3D_PHYSICS: whether to enable 3D physics support, default:
TRUE - AX_ENABLE_NAVMESH: whether to enable NavMesh support default:
TRUE - AX_ENABLE_MEDIA: whether to enable media support, default:
TRUE - AX_ENABLE_AUDIO: whether to enable audio support, default:
TRUE - AX_ENABLE_CONSOLE: whether to enable debug tool console support, default:
TRUE - AX_ENABLE_OPUS: whether to enable audio engine play .opus files support, default:
TRUE - AX_ENABLE_VR: whether to enable generic VR renderer support, status:
experimental, default:FALSE - AX_ENABLE_WAYLAND: whether to enable linux wayland, default:
FALSE
- AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default:
- AX_USE_XXX:
- AX_USE_LUAJIT: whether use luajit, default:
FALSE, use plainlua
- AX_USE_LUAJIT: whether use luajit, default:
- AX_ENABLE_EXT_XXX for extensions
- AX_ENABLE_EXT_GUI: the traditional GUI extension, default:
TRUE - AX_ENABLE_EXT_ASSETMANAGER: the assetmanager extension, default:
TRUE - AX_ENABLE_EXT_PARTICLE3D: the particle3d extension, default:
TRUE - AX_ENABLE_EXT_PHYSICS_NODE: the physics_node extension, default:
TRUE - AX_ENABLE_EXT_SPINE: the spine extension, default:
TRUE - AX_ENABLE_EXT_DRAGONBONES: the dragonbones extension:
TRUE - AX_ENABLE_EXT_COCOSTUDIO: the cocosstudio extension for load .csb:
TRUE - AX_ENABLE_EXT_FAIRYGUI: the fairygui extension, default:
TRUE - AX_ENABLE_EXT_IMGUI: the imgui extension, support macos,win,linux,android, default:
TRUE - AX_ENABLE_EXT_INSPECTOR: the imgui inspector extension, support macos,win,linux,android, default:
TRUE - AX_ENABLE_EXT_SDFGEN: the SDF atlas generator, default:
TRUE - AX_ENABLE_EXT_LIVE2D: the live2d extension, default:
FALSE - AX_ENABLE_EXT_EFFEKSEER: the effekseer extension, default:
FALSE - AX_ENABLE_EXT_JSONDEFAULT: the UserDefault based on json, default:
FALSE - AX_ENABLE_EXT_LUA: the lua extension, default:
TRUE
- AX_ENABLE_EXT_GUI: the traditional GUI extension, default:
- AX_WITH_XXX: usually user don't need care it
- AX_RENDER_API: specify render api, valid values are:
auto,gl,mtl,d3d11,d3d12,vk, default:auto.
You may also specify multiple APIs separated by semicolons, e.g. "-DAX_RENDER_API=vk;gl" This will enable both Vulkan and OpenGL backends in the build. - AX_GLES_PROFILE: specify GLES profile version, only works when selected render api is
gl, default:300, valid value300,310 - AX_CORE_PROFILE: whether strip all deprecated features, default
FALSE, Setting this toTRUEbefore upgrading your game project helps ensure compatibility with future Axmol versions. - AX_ISA_LEVEL: specifiy SIMD Instructions Acceleration Level: 0~4, 0: disabled, 1: SSE2, 2: SSE4.1/NEON, 3: SSE4.2, 4: AVX2, default: 2
- AX_WASM_THREADS: specify wasm thread count, valid value: number:
>=0, string: must be:autoornavigator.hardwareConcurrency(default),- number: explicit set thread count,
0means disable wasm thread support - string:
navigator.hardwareConcurrency: will be emitted in the JS code which will use the number of cores the browser reportsauto: Use cmake to detect host processor count default is:navigator.hardwareConcurrency
- number: explicit set thread count,
- AX_WASM_SHELL_FILE: specify the wasm shell file, by default use
${_AX_ROOT}/axmol/platform/wasm/shell_minimal.html - AX_WASM_ENABLE_DEVTOOLS: whether enable web devtools aka
pause,resume,stepbuttons in webpage, default:TRUE - AX_WASM_INITIAL_MEMORY: set the wasm initial memory size, default
1024MB - AX_WASM_ISA_SIMD: specify the wasm simd intrinsics type, default
none, supportssse,neon, note thewasm-simdnot support by axmol yet - AX_WASM_TIMING_USE_TIMEOUT: force the wasm emscripten loop timing to use
Timeoutwith FPS value ofApplication::setAnimationInterval(app still run on focus lost), default isFALSEwith timingrequestAnimationFrame(no run on focus lost). See https://emscripten.org/docs/api_reference/emscripten.h.html#c.emscripten_set_main_loop_timing - AX_WASM_ASSETS_PRELOAD_FILE: Whether enable to bundle the assets to a .data file and preload them into an IndexedDB cache at first launch (
--preload-file), otherwise bundle them into the wasm file itself and don't use the IndexedDB at all (--embed-file)", defaultTRUE - AX_WASM_GENERATE_SYMBOL_FILE: Generate a symbol file for the built wasm file, default
FALSE
- AX_PREBUILT_DIR: specify the prebuilt dir (relative to
AX_ROOT), it's very useful for fast linking apps with prebuilt engine libs