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[BUG] Not working on Mac OS #70

@tavurth

Description

@tavurth

Godot version
Specify a numerical Godot version you are using. Include Git commit hash if possible.
Example:
v4.4.1.stable.official [49a5bc7b6]

Plugin version
Specify a numerical Spatial Gardener version you are using. Include Git commit hash if possible.
Example:
godot_spatial_gardener_v1.4.1-stable-stripped.zip

Platform
What platform you were using, when you encountered this bug?
Example:
Mac OS Sequoia 15.5

Issue description
Describe your issue. What is expected to happen? What actually happened?
Example:
Starting to follow the quickstart.

Creating a basic scene:
Image

The paint symbol can be seen:
Image

The Mesh selector windows also appear very small and strange on my screen.
Image

The "mesh" filter does not find ".obj" files, I have to click "All files":
Image

Then I can see OBJ:
Image

I then click a bunch all over the screen

Nothing happens...

Gardener -> debug view = nothing there:
Image

Demo scene looks A-OK:
Image

Same scene in Demo project does not work (clicking does nothing):
Image

Perhaps this is something to do with Godot not recognizing the MacOS click event to draw anything?

Minimal reproduction project
https://github.com/dreadpon/godot_spatial_gardener_demo

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