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Changed: Reorder phys properties data
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lua/autorun/trackassembly_init.lua

Lines changed: 55 additions & 55 deletions
Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present
8787
------------ CONFIGURE ASMLIB ------------
8888

8989
asmlib.InitBase("track","assembly")
90-
asmlib.SetOpVar("TOOL_VERSION","9.770")
90+
asmlib.SetOpVar("TOOL_VERSION","9.771")
9191

9292
------------ CONFIGURE GLOBAL INIT OPVARS ------------
9393

@@ -4951,21 +4951,41 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
49514951
if(gsMoDB == "SQL") then sqlBegin() end
49524952
asmlib.LogInstance("DB PHYSPROPERTIES from LUA",gtInitLogs)
49534953
local PHYSPROPERTIES = asmlib.GetBuilderNick("PHYSPROPERTIES"); asmlib.ModelToNameRule("CLR")
4954-
asmlib.Categorize("Special")
4955-
PHYSPROPERTIES:Record({"#", 1 , "default" })
4956-
PHYSPROPERTIES:Record({"#", 2 , "default_silent" })
4957-
PHYSPROPERTIES:Record({"#", 3 , "floatingstandable" })
4958-
PHYSPROPERTIES:Record({"#", 4 , "item" })
4959-
PHYSPROPERTIES:Record({"#", 5 , "ladder" })
4960-
PHYSPROPERTIES:Record({"#", 6 , "no_decal" })
4961-
PHYSPROPERTIES:Record({"#", 7 , "player" })
4962-
PHYSPROPERTIES:Record({"#", 8 , "player_control_clip" })
49634954
asmlib.Categorize("Concrete")
49644955
PHYSPROPERTIES:Record({"#", 1 , "brick" })
49654956
PHYSPROPERTIES:Record({"#", 2 , "concrete" })
49664957
PHYSPROPERTIES:Record({"#", 3 , "concrete_block" })
49674958
PHYSPROPERTIES:Record({"#", 4 , "gravel" })
49684959
PHYSPROPERTIES:Record({"#", 5 , "rock" })
4960+
asmlib.Categorize("Frozen")
4961+
PHYSPROPERTIES:Record({"#", 1 , "snow" })
4962+
PHYSPROPERTIES:Record({"#", 2 , "ice" })
4963+
PHYSPROPERTIES:Record({"#", 3 , "gmod_ice" })
4964+
asmlib.Categorize("Liquid")
4965+
PHYSPROPERTIES:Record({"#", 1 , "slime" })
4966+
PHYSPROPERTIES:Record({"#", 2 , "water" })
4967+
PHYSPROPERTIES:Record({"#", 3 , "wade" })
4968+
asmlib.Categorize("Manufactured")
4969+
PHYSPROPERTIES:Record({"#", 1 , "jeeptire" })
4970+
PHYSPROPERTIES:Record({"#", 2 , "jalopytire" })
4971+
PHYSPROPERTIES:Record({"#", 3 , "rubber" })
4972+
PHYSPROPERTIES:Record({"#", 4 , "rubbertire" })
4973+
PHYSPROPERTIES:Record({"#", 5 , "slidingrubbertire" })
4974+
PHYSPROPERTIES:Record({"#", 6 , "slidingrubbertire_front" })
4975+
PHYSPROPERTIES:Record({"#", 7 , "slidingrubbertire_rear" })
4976+
PHYSPROPERTIES:Record({"#", 8 , "brakingrubbertire" })
4977+
PHYSPROPERTIES:Record({"#", 9 , "tile" })
4978+
PHYSPROPERTIES:Record({"#", 10, "paper" })
4979+
PHYSPROPERTIES:Record({"#", 11, "papercup" })
4980+
PHYSPROPERTIES:Record({"#", 12, "cardboard" })
4981+
PHYSPROPERTIES:Record({"#", 13, "plaster" })
4982+
PHYSPROPERTIES:Record({"#", 14, "plastic_barrel" })
4983+
PHYSPROPERTIES:Record({"#", 15, "plastic_barrel_buoyant" })
4984+
PHYSPROPERTIES:Record({"#", 16, "Plastic_Box" })
4985+
PHYSPROPERTIES:Record({"#", 17, "plastic" })
4986+
PHYSPROPERTIES:Record({"#", 18, "glass" })
4987+
PHYSPROPERTIES:Record({"#", 19, "glassbottle" })
4988+
PHYSPROPERTIES:Record({"#", 20, "combine_glass" })
49694989
asmlib.Categorize("Metal")
49704990
PHYSPROPERTIES:Record({"#", 1 , "canister" })
49714991
PHYSPROPERTIES:Record({"#", 2 , "chain" })
@@ -4991,30 +5011,6 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
49915011
PHYSPROPERTIES:Record({"#", 22, "solidmetal" })
49925012
PHYSPROPERTIES:Record({"#", 23, "strider" })
49935013
PHYSPROPERTIES:Record({"#", 24, "weapon" })
4994-
asmlib.Categorize("Wood")
4995-
PHYSPROPERTIES:Record({"#", 1 , "wood" })
4996-
PHYSPROPERTIES:Record({"#", 2 , "Wood_Box" })
4997-
PHYSPROPERTIES:Record({"#", 3 , "Wood_Furniture"})
4998-
PHYSPROPERTIES:Record({"#", 4 , "Wood_Plank" })
4999-
PHYSPROPERTIES:Record({"#", 5 , "Wood_Panel" })
5000-
PHYSPROPERTIES:Record({"#", 6 , "Wood_Solid" })
5001-
asmlib.Categorize("Terrain")
5002-
PHYSPROPERTIES:Record({"#", 1 , "dirt" })
5003-
PHYSPROPERTIES:Record({"#", 2 , "grass" })
5004-
PHYSPROPERTIES:Record({"#", 3 , "gravel" })
5005-
PHYSPROPERTIES:Record({"#", 4 , "mud" })
5006-
PHYSPROPERTIES:Record({"#", 5 , "quicksand" })
5007-
PHYSPROPERTIES:Record({"#", 6 , "sand" })
5008-
PHYSPROPERTIES:Record({"#", 7 , "slipperyslime" })
5009-
PHYSPROPERTIES:Record({"#", 8 , "antlionsand" })
5010-
asmlib.Categorize("Liquid")
5011-
PHYSPROPERTIES:Record({"#", 1 , "slime" })
5012-
PHYSPROPERTIES:Record({"#", 2 , "water" })
5013-
PHYSPROPERTIES:Record({"#", 3 , "wade" })
5014-
asmlib.Categorize("Frozen")
5015-
PHYSPROPERTIES:Record({"#", 1 , "snow" })
5016-
PHYSPROPERTIES:Record({"#", 2 , "ice" })
5017-
PHYSPROPERTIES:Record({"#", 3 , "gmod_ice" })
50185014
asmlib.Categorize("Miscellaneous")
50195015
PHYSPROPERTIES:Record({"#", 1 , "carpet" })
50205016
PHYSPROPERTIES:Record({"#", 2 , "ceiling_tile" })
@@ -5029,27 +5025,31 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
50295025
PHYSPROPERTIES:Record({"#", 6 , "foliage" })
50305026
PHYSPROPERTIES:Record({"#", 7 , "watermelon" })
50315027
PHYSPROPERTIES:Record({"#", 8 , "zombieflesh" })
5032-
asmlib.Categorize("Manufactured")
5033-
PHYSPROPERTIES:Record({"#", 1 , "jeeptire" })
5034-
PHYSPROPERTIES:Record({"#", 2 , "jalopytire" })
5035-
PHYSPROPERTIES:Record({"#", 3 , "rubber" })
5036-
PHYSPROPERTIES:Record({"#", 4 , "rubbertire" })
5037-
PHYSPROPERTIES:Record({"#", 5 , "slidingrubbertire" })
5038-
PHYSPROPERTIES:Record({"#", 6 , "slidingrubbertire_front" })
5039-
PHYSPROPERTIES:Record({"#", 7 , "slidingrubbertire_rear" })
5040-
PHYSPROPERTIES:Record({"#", 8 , "brakingrubbertire" })
5041-
PHYSPROPERTIES:Record({"#", 9 , "tile" })
5042-
PHYSPROPERTIES:Record({"#", 10, "paper" })
5043-
PHYSPROPERTIES:Record({"#", 11, "papercup" })
5044-
PHYSPROPERTIES:Record({"#", 12, "cardboard" })
5045-
PHYSPROPERTIES:Record({"#", 13, "plaster" })
5046-
PHYSPROPERTIES:Record({"#", 14, "plastic_barrel" })
5047-
PHYSPROPERTIES:Record({"#", 15, "plastic_barrel_buoyant" })
5048-
PHYSPROPERTIES:Record({"#", 16, "Plastic_Box" })
5049-
PHYSPROPERTIES:Record({"#", 17, "plastic" })
5050-
PHYSPROPERTIES:Record({"#", 18, "glass" })
5051-
PHYSPROPERTIES:Record({"#", 19, "glassbottle" })
5052-
PHYSPROPERTIES:Record({"#", 20, "combine_glass" })
5028+
asmlib.Categorize("Special")
5029+
PHYSPROPERTIES:Record({"#", 1 , "default" })
5030+
PHYSPROPERTIES:Record({"#", 2 , "default_silent" })
5031+
PHYSPROPERTIES:Record({"#", 3 , "floatingstandable" })
5032+
PHYSPROPERTIES:Record({"#", 4 , "item" })
5033+
PHYSPROPERTIES:Record({"#", 5 , "ladder" })
5034+
PHYSPROPERTIES:Record({"#", 6 , "no_decal" })
5035+
PHYSPROPERTIES:Record({"#", 7 , "player" })
5036+
PHYSPROPERTIES:Record({"#", 8 , "player_control_clip" })
5037+
asmlib.Categorize("Terrain")
5038+
PHYSPROPERTIES:Record({"#", 1 , "dirt" })
5039+
PHYSPROPERTIES:Record({"#", 2 , "grass" })
5040+
PHYSPROPERTIES:Record({"#", 3 , "gravel" })
5041+
PHYSPROPERTIES:Record({"#", 4 , "mud" })
5042+
PHYSPROPERTIES:Record({"#", 5 , "quicksand" })
5043+
PHYSPROPERTIES:Record({"#", 6 , "sand" })
5044+
PHYSPROPERTIES:Record({"#", 7 , "slipperyslime" })
5045+
PHYSPROPERTIES:Record({"#", 8 , "antlionsand" })
5046+
asmlib.Categorize("Wood")
5047+
PHYSPROPERTIES:Record({"#", 1 , "wood" })
5048+
PHYSPROPERTIES:Record({"#", 2 , "Wood_Box" })
5049+
PHYSPROPERTIES:Record({"#", 3 , "Wood_Furniture"})
5050+
PHYSPROPERTIES:Record({"#", 4 , "Wood_Plank" })
5051+
PHYSPROPERTIES:Record({"#", 5 , "Wood_Panel" })
5052+
PHYSPROPERTIES:Record({"#", 6 , "Wood_Solid" })
50535053
if(gsMoDB == "SQL") then sqlCommit() end
50545054
end
50555055

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