@@ -87,7 +87,7 @@ local asmlib = trackasmlib; if(not asmlib) then -- Module present
8787---- -------- CONFIGURE ASMLIB ------------
8888
8989asmlib .InitBase (" track" ," assembly" )
90- asmlib .SetOpVar (" TOOL_VERSION" ," 9.770 " )
90+ asmlib .SetOpVar (" TOOL_VERSION" ," 9.771 " )
9191
9292---- -------- CONFIGURE GLOBAL INIT OPVARS ------------
9393
@@ -4951,21 +4951,41 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
49514951 if (gsMoDB == " SQL" ) then sqlBegin () end
49524952 asmlib .LogInstance (" DB PHYSPROPERTIES from LUA" ,gtInitLogs )
49534953 local PHYSPROPERTIES = asmlib .GetBuilderNick (" PHYSPROPERTIES" ); asmlib .ModelToNameRule (" CLR" )
4954- asmlib .Categorize (" Special" )
4955- PHYSPROPERTIES :Record ({" #" , 1 , " default" })
4956- PHYSPROPERTIES :Record ({" #" , 2 , " default_silent" })
4957- PHYSPROPERTIES :Record ({" #" , 3 , " floatingstandable" })
4958- PHYSPROPERTIES :Record ({" #" , 4 , " item" })
4959- PHYSPROPERTIES :Record ({" #" , 5 , " ladder" })
4960- PHYSPROPERTIES :Record ({" #" , 6 , " no_decal" })
4961- PHYSPROPERTIES :Record ({" #" , 7 , " player" })
4962- PHYSPROPERTIES :Record ({" #" , 8 , " player_control_clip" })
49634954 asmlib .Categorize (" Concrete" )
49644955 PHYSPROPERTIES :Record ({" #" , 1 , " brick" })
49654956 PHYSPROPERTIES :Record ({" #" , 2 , " concrete" })
49664957 PHYSPROPERTIES :Record ({" #" , 3 , " concrete_block" })
49674958 PHYSPROPERTIES :Record ({" #" , 4 , " gravel" })
49684959 PHYSPROPERTIES :Record ({" #" , 5 , " rock" })
4960+ asmlib .Categorize (" Frozen" )
4961+ PHYSPROPERTIES :Record ({" #" , 1 , " snow" })
4962+ PHYSPROPERTIES :Record ({" #" , 2 , " ice" })
4963+ PHYSPROPERTIES :Record ({" #" , 3 , " gmod_ice" })
4964+ asmlib .Categorize (" Liquid" )
4965+ PHYSPROPERTIES :Record ({" #" , 1 , " slime" })
4966+ PHYSPROPERTIES :Record ({" #" , 2 , " water" })
4967+ PHYSPROPERTIES :Record ({" #" , 3 , " wade" })
4968+ asmlib .Categorize (" Manufactured" )
4969+ PHYSPROPERTIES :Record ({" #" , 1 , " jeeptire" })
4970+ PHYSPROPERTIES :Record ({" #" , 2 , " jalopytire" })
4971+ PHYSPROPERTIES :Record ({" #" , 3 , " rubber" })
4972+ PHYSPROPERTIES :Record ({" #" , 4 , " rubbertire" })
4973+ PHYSPROPERTIES :Record ({" #" , 5 , " slidingrubbertire" })
4974+ PHYSPROPERTIES :Record ({" #" , 6 , " slidingrubbertire_front" })
4975+ PHYSPROPERTIES :Record ({" #" , 7 , " slidingrubbertire_rear" })
4976+ PHYSPROPERTIES :Record ({" #" , 8 , " brakingrubbertire" })
4977+ PHYSPROPERTIES :Record ({" #" , 9 , " tile" })
4978+ PHYSPROPERTIES :Record ({" #" , 10 , " paper" })
4979+ PHYSPROPERTIES :Record ({" #" , 11 , " papercup" })
4980+ PHYSPROPERTIES :Record ({" #" , 12 , " cardboard" })
4981+ PHYSPROPERTIES :Record ({" #" , 13 , " plaster" })
4982+ PHYSPROPERTIES :Record ({" #" , 14 , " plastic_barrel" })
4983+ PHYSPROPERTIES :Record ({" #" , 15 , " plastic_barrel_buoyant" })
4984+ PHYSPROPERTIES :Record ({" #" , 16 , " Plastic_Box" })
4985+ PHYSPROPERTIES :Record ({" #" , 17 , " plastic" })
4986+ PHYSPROPERTIES :Record ({" #" , 18 , " glass" })
4987+ PHYSPROPERTIES :Record ({" #" , 19 , " glassbottle" })
4988+ PHYSPROPERTIES :Record ({" #" , 20 , " combine_glass" })
49694989 asmlib .Categorize (" Metal" )
49704990 PHYSPROPERTIES :Record ({" #" , 1 , " canister" })
49714991 PHYSPROPERTIES :Record ({" #" , 2 , " chain" })
@@ -4991,30 +5011,6 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
49915011 PHYSPROPERTIES :Record ({" #" , 22 , " solidmetal" })
49925012 PHYSPROPERTIES :Record ({" #" , 23 , " strider" })
49935013 PHYSPROPERTIES :Record ({" #" , 24 , " weapon" })
4994- asmlib .Categorize (" Wood" )
4995- PHYSPROPERTIES :Record ({" #" , 1 , " wood" })
4996- PHYSPROPERTIES :Record ({" #" , 2 , " Wood_Box" })
4997- PHYSPROPERTIES :Record ({" #" , 3 , " Wood_Furniture" })
4998- PHYSPROPERTIES :Record ({" #" , 4 , " Wood_Plank" })
4999- PHYSPROPERTIES :Record ({" #" , 5 , " Wood_Panel" })
5000- PHYSPROPERTIES :Record ({" #" , 6 , " Wood_Solid" })
5001- asmlib .Categorize (" Terrain" )
5002- PHYSPROPERTIES :Record ({" #" , 1 , " dirt" })
5003- PHYSPROPERTIES :Record ({" #" , 2 , " grass" })
5004- PHYSPROPERTIES :Record ({" #" , 3 , " gravel" })
5005- PHYSPROPERTIES :Record ({" #" , 4 , " mud" })
5006- PHYSPROPERTIES :Record ({" #" , 5 , " quicksand" })
5007- PHYSPROPERTIES :Record ({" #" , 6 , " sand" })
5008- PHYSPROPERTIES :Record ({" #" , 7 , " slipperyslime" })
5009- PHYSPROPERTIES :Record ({" #" , 8 , " antlionsand" })
5010- asmlib .Categorize (" Liquid" )
5011- PHYSPROPERTIES :Record ({" #" , 1 , " slime" })
5012- PHYSPROPERTIES :Record ({" #" , 2 , " water" })
5013- PHYSPROPERTIES :Record ({" #" , 3 , " wade" })
5014- asmlib .Categorize (" Frozen" )
5015- PHYSPROPERTIES :Record ({" #" , 1 , " snow" })
5016- PHYSPROPERTIES :Record ({" #" , 2 , " ice" })
5017- PHYSPROPERTIES :Record ({" #" , 3 , " gmod_ice" })
50185014 asmlib .Categorize (" Miscellaneous" )
50195015 PHYSPROPERTIES :Record ({" #" , 1 , " carpet" })
50205016 PHYSPROPERTIES :Record ({" #" , 2 , " ceiling_tile" })
@@ -5029,27 +5025,31 @@ else --- Valve's physical properties: https://developer.valvesoftware.com/wiki/M
50295025 PHYSPROPERTIES :Record ({" #" , 6 , " foliage" })
50305026 PHYSPROPERTIES :Record ({" #" , 7 , " watermelon" })
50315027 PHYSPROPERTIES :Record ({" #" , 8 , " zombieflesh" })
5032- asmlib .Categorize (" Manufactured" )
5033- PHYSPROPERTIES :Record ({" #" , 1 , " jeeptire" })
5034- PHYSPROPERTIES :Record ({" #" , 2 , " jalopytire" })
5035- PHYSPROPERTIES :Record ({" #" , 3 , " rubber" })
5036- PHYSPROPERTIES :Record ({" #" , 4 , " rubbertire" })
5037- PHYSPROPERTIES :Record ({" #" , 5 , " slidingrubbertire" })
5038- PHYSPROPERTIES :Record ({" #" , 6 , " slidingrubbertire_front" })
5039- PHYSPROPERTIES :Record ({" #" , 7 , " slidingrubbertire_rear" })
5040- PHYSPROPERTIES :Record ({" #" , 8 , " brakingrubbertire" })
5041- PHYSPROPERTIES :Record ({" #" , 9 , " tile" })
5042- PHYSPROPERTIES :Record ({" #" , 10 , " paper" })
5043- PHYSPROPERTIES :Record ({" #" , 11 , " papercup" })
5044- PHYSPROPERTIES :Record ({" #" , 12 , " cardboard" })
5045- PHYSPROPERTIES :Record ({" #" , 13 , " plaster" })
5046- PHYSPROPERTIES :Record ({" #" , 14 , " plastic_barrel" })
5047- PHYSPROPERTIES :Record ({" #" , 15 , " plastic_barrel_buoyant" })
5048- PHYSPROPERTIES :Record ({" #" , 16 , " Plastic_Box" })
5049- PHYSPROPERTIES :Record ({" #" , 17 , " plastic" })
5050- PHYSPROPERTIES :Record ({" #" , 18 , " glass" })
5051- PHYSPROPERTIES :Record ({" #" , 19 , " glassbottle" })
5052- PHYSPROPERTIES :Record ({" #" , 20 , " combine_glass" })
5028+ asmlib .Categorize (" Special" )
5029+ PHYSPROPERTIES :Record ({" #" , 1 , " default" })
5030+ PHYSPROPERTIES :Record ({" #" , 2 , " default_silent" })
5031+ PHYSPROPERTIES :Record ({" #" , 3 , " floatingstandable" })
5032+ PHYSPROPERTIES :Record ({" #" , 4 , " item" })
5033+ PHYSPROPERTIES :Record ({" #" , 5 , " ladder" })
5034+ PHYSPROPERTIES :Record ({" #" , 6 , " no_decal" })
5035+ PHYSPROPERTIES :Record ({" #" , 7 , " player" })
5036+ PHYSPROPERTIES :Record ({" #" , 8 , " player_control_clip" })
5037+ asmlib .Categorize (" Terrain" )
5038+ PHYSPROPERTIES :Record ({" #" , 1 , " dirt" })
5039+ PHYSPROPERTIES :Record ({" #" , 2 , " grass" })
5040+ PHYSPROPERTIES :Record ({" #" , 3 , " gravel" })
5041+ PHYSPROPERTIES :Record ({" #" , 4 , " mud" })
5042+ PHYSPROPERTIES :Record ({" #" , 5 , " quicksand" })
5043+ PHYSPROPERTIES :Record ({" #" , 6 , " sand" })
5044+ PHYSPROPERTIES :Record ({" #" , 7 , " slipperyslime" })
5045+ PHYSPROPERTIES :Record ({" #" , 8 , " antlionsand" })
5046+ asmlib .Categorize (" Wood" )
5047+ PHYSPROPERTIES :Record ({" #" , 1 , " wood" })
5048+ PHYSPROPERTIES :Record ({" #" , 2 , " Wood_Box" })
5049+ PHYSPROPERTIES :Record ({" #" , 3 , " Wood_Furniture" })
5050+ PHYSPROPERTIES :Record ({" #" , 4 , " Wood_Plank" })
5051+ PHYSPROPERTIES :Record ({" #" , 5 , " Wood_Panel" })
5052+ PHYSPROPERTIES :Record ({" #" , 6 , " Wood_Solid" })
50535053 if (gsMoDB == " SQL" ) then sqlCommit () end
50545054end
50555055
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