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Yes, there is a way, but this is currently limited to each stack. Check the example for the durability of an axe or pickaxe. In this case, there is sample code (res://addons/inventory-system-demos/fps/use_items_example.gd) that changes a dynamic property of the item when used. In the editor, there is a checkbox to define that this property is dynamic and linked to the item as soon as it is crafted.

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Answer selected by a-magno
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