Releases: fvtt-fria-ligan/forbidden-lands-foundry-vtt
Hotfix 5.1.1
Release Notes
This release fixes some issues introduced with 5.1.0
- Removed terser config from Rollup causing issues with DsN.
- Fixed Portuguese translation strings that were All-CAPS.
- Various sheet width and alignment fixes to better accommodate localization.
Release 5.1.0
Release Notes
In this release there are a lot of changes to dig into.
Party!
Chief among the improvements is the inclusion of the much beloved Party Sheet module. @maxstar has been so kind to provide us with the code for the Party Sheet so now you can simply create a new actor of the "Party"-type and get going (no more fiddling with setting sheet type).

Who am I?!
Speaking of kind donations from @maxstar... We now have a character generator based on the Legends and Adventurers booklet. This awesome feature also slots in perfectly with the official Core Game module filling out your character sheet with existing Talents, and Gear.
Check it out! It is beyond cool:

New, Old, New Design
You might be asking yourself why I am showing off the system with the official content modules enabled. The character sheets don't look like this without them enabled! Well, now it does! @narukaioh Has graciously helped port over the styles from the official content modules, and there are more layout and style changes to come! Really looking forward to giving this system a facelift ✨
Item Quantities
A request from @darkwuulf over on the YZW Discord led to the implementation of editable item quantities in the Stronghold sheet. Raw materials also have a field where you can set the quantity of raw materials and this is calculated in encumbrance on all sheets. There is the question, why not do this for all items? Well, other items have item bonuses and may differ from each other, whereas raw materials do not.

Pushing rolls on the chat cards you say?
Yes. Yes, you can do that now. Pushing roll have been disabled for the GM, but a setting in the System Settings enable unlimited pushing, AND pushing rolls for the GM as well.
Localization
Thanks to @Rosataker (zh-TW) and @franklinbenini (pt-BR) for updating localization in their respective languages (unfortunately a never-ending job as we devs keep inventing new localization strings). 💦
What's up with the repository?
If you have been following development here on Github, you might have noticed that we have made a bunch of changes to the repository. Most importantly the implementation of CI through build and release automation. This was something I wanted to do once I took over, for various reasons. Chief of all, being that going forward I can do a proper spring cleaning of code without having to work too much with manual testing, eventually down the road unit tests can be developed. And releases may come more often now that it's easier to make a new release.
That's it! Hope you enjoy the changes, and if you have any issues or want to contribute do not hesitate to contact us in the issues section 👍
5.0.0 Weapon Features and tweaks to sheets
Release Notes
This release marks the final major release version before a greater restructuring of the system will be made. The plan going forward is to do a major refactor of the codebase, as well as redesigning the sheets. Hopefully this will bring with it a lot of requested features and a better user experience.
Breaking Features
- The most noticeable feature to be added to the system is weapon features. Providing automation for the various weapon features in the game. This feature is not backward compatible, and migration of the world after update will be done. Backup your world before updating!

Thanks @giant-teapot for working on this!
Improvements
- Alternative sheet interaction has been implemented for those who prefer solid circles and left-clicking to increase and right-clicking to decrease. This feature can be implemented in the settings menu and is a client setting (which means the players and GM can enable the setting independently of each other).

- Mount encumbrance for "Monsters" used as mountes (don't worry, the next major release will see large changes to the "Monster" sheets. Including a renaming).

Thanks go to @roonel for implementing this feature! - Following on the encumbrance thread. More weight options have been added, and the system now supports weight heavier than "Heavy", currently only Gear supports this option as it is the only type of item in game with weight listed up to 8.

- Another intended improvement to items is that they now automatically resize to a maximum size and width better fitting your monitor's resolution. In addition are multi-line text inputs now read-only when they contain text and does not display a border in this state. A tooltip will pop up after a few seconds telling you how to edit them should you need to do so (Spoilers: It's right click or double click). These multi-line text areas also resize to fit their content.

- You can now drag and drop an item from chat clicking anywhere on the chat card instead of finding the link in the header. This is similar functionality to the WFRP system and comes courtesy of @moo-man 🚀
Localization
- The system now features Spanish language thanks to @DavidCMeier
- The system also features Taiwanese localization thanks to @Rosataker
- Czech language has been updated thanks to @ptoseklukas
- French and Swedish language has also been updated.
Others
- Various visual bug fixes.
- Fixes to alignment and sizes of boxes and interactable elements in sheets.
- Internal code optimization and other minor cleanups of redundant code & markup.
Thanks to everyone who has helped contribute to the system so far! And really looking forward to the changes that will be made to the system as the year progresses.
4.2.1 - Artifact Armor and Gear
This release marks the system going officially official.
The main feature of the release is #30 which now lets you set both Armor and Gear as Artifacts!
4.1.2 - Modifiers and weapon sheet changes
4.1.2 - Release Notes
Adds some of the changes seen in #20 to the other item sheets.
Fixes issues #17 and #18. As well as adding localisation strings for the entity types in creation dialogs.
4.1.0 - Release Notes
This release mainly brings with it changes to the weapon sheet. Thanks to @giant-teapot we now have a redesigned weapon sheet with tabs that change depending on whether the weapon is a normal weapon or an artifact. It also adds in the radio buttons seen in the character sheet to help unify the way you interact with damage to gear. See image below:

Other changes include:
- Carrying capacity modifier by @roonel. This has been requested by the community as it is a feature of some talents. Thanks for adding it in.
- Buttons to modify currencies. An easier way to interact with currencies on the character sheet. Thanks @jimorie
- Consumables are now actual dice rolls instead of pass/fails. This keeps more in line with the spirit of the system and opens up for homebrew rules as it makes the result of the roll transparent. Thanks @jimorie
- More localisation items and translations added. Thanks to @jimorie and @giant-teapot
First release on new platform
Welcome!
This is a great time to explain what is going on.
@Perfectro ceded development of the Foundry VTT listed system to the developer community. It was quickly picked up by @romelwell. Kudos.
Shortly thereafter, the devs of the various Free League systems decided to get together and help each other out. The fvtt-fria-ligan organisation was born out of this collaboration, and Forbidden Lands and Vaesen are two systems we are testing out putting under this organisation for development.
There are several perks to having an organisation. Chief among them is the mitigation of loss of maintainers or devs should they lose interest in supporting the project publicly (or for any other reason). But it also comes with the added benefit of having several maintainers and developers with an interest in seeing the development flourish.
What are the plans for the future?
We are hoping the organisation will prove an asset and a good tool for managing the systems on Foundry VTT. If it turns out to work as expected then we will work to get all Free League games under one roof.
Are The Free League Involved?
Both yes, and no. Free League has some exciting news coming for the Foundry VTT in the fairly immediate future. As a part of their interest in Foundry VTT, they have also urged the developers of their systems to unite and work to create a more cohesive experience. That is the extent to which they are involved at the moment.
4.0.0
This release sees the first community contributed content added on the new platform. Courtesy of @jimorie (Edits, bug fixes and Swedish Localisation) and @Rockistrollis (Swedish Localisation), we are proud to say that quite a lot has changed. Most of it under the hood, but also quite a few visible changes.
Character Sheets
- Character sheets now feature a slightly different layout including an easier way to track Willpower.
- Character Sheets also include actions in the COMBAT section.
Item Sheets
- Items now feature modifiers to Attributes, Skills and actions. This lets you easily manage those modifiers that common gear added to various rolls.
- In addition, Items posted to chat now let you drag the Item to a Character to add that Item to the Character sheet.
- Spells also feature a Spell Type now: Spell, Power Word or Ritual.


Localisation
- The Roll dialogue can now be localised. 👏
- Translation to the Forbidden Lands' mother tongue, Swedish, has at long last been added. Lenga leva Svärdets Sång! ⚔️
Bug fixes and Under the hood stuff.
- Too many to list, but safe to say that the system should work all the much better now.
And that's all, folks!
Thanks again to @jimorie and @Rockistrollis.
See you in the blood mist...


