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1 | 1 | ## Ignition Rendering |
2 | 2 |
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| 3 | +### Ignition Rendering 6.6.4 (2026-01-29) |
| 4 | + |
| 5 | +1. Fortress: disable Ubuntu Focal CI |
| 6 | + * [Pull request #1228](https://github.com/gazebosim/gz-rendering/pull/1228) |
| 7 | + |
| 8 | +1. Disable test from #1109 for Windows |
| 9 | + * [Pull request #1205](https://github.com/gazebosim/gz-rendering/pull/1205) |
| 10 | + |
| 11 | +1. Port fix for destroying windows for ogre2.2 |
| 12 | + * [Pull request #1092](https://github.com/gazebosim/gz-rendering/pull/1092) |
| 13 | + |
| 14 | +1. Fail test if no scene can be created (gz-rendering6) |
| 15 | + * [Pull request #1090](https://github.com/gazebosim/gz-rendering/pull/1090) |
| 16 | + |
| 17 | +1. Fix test_config.h to include real engines found (gz-rendering6) |
| 18 | + * [Pull request #1089](https://github.com/gazebosim/gz-rendering/pull/1089) |
| 19 | + |
| 20 | +1. Disable tests that have segfaults on Mac (rendering6) |
| 21 | + * [Pull request #1028](https://github.com/gazebosim/gz-rendering/pull/1028) |
| 22 | + |
| 23 | +1. Disable Unit test that have segfaults on Mac |
| 24 | + * [Pull request #1023](https://github.com/gazebosim/gz-rendering/pull/1023) |
| 25 | + |
| 26 | +1. Fix the Fortress + Jammy build |
| 27 | + * [Pull request #1017](https://github.com/gazebosim/gz-rendering/pull/1017) |
| 28 | + |
| 29 | +1. Fix crash when visualizing Lidars with points |
| 30 | + * [Pull request #1008](https://github.com/gazebosim/gz-rendering/pull/1008) |
| 31 | + |
| 32 | +1. Fixed integer underflow in OgreDistortionPass |
| 33 | + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) |
| 34 | + |
| 35 | +1. Backport lidar particle detection optimization |
| 36 | + * [Pull request #978](https://github.com/gazebosim/gz-rendering/pull/978) |
| 37 | + |
| 38 | +1. Skip particle passes in Ogre2DepthCamera if there are no particles in the scene |
| 39 | + * [Pull request #971](https://github.com/gazebosim/gz-rendering/pull/971) |
| 40 | + |
| 41 | +1. Optimize Ogre2DepthCamera performance by skipping color target passes when there are no connections |
| 42 | + * [Pull request #965](https://github.com/gazebosim/gz-rendering/pull/965) |
| 43 | + |
3 | 44 | ### Ignition Rendering 6.6.3 (2024-01-19) |
4 | 45 |
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5 | 46 | 1. Backport ogre2 lidar performance improvement |
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