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Prepare for 6.6.4 release (#1233)
Signed-off-by: Ian Chen <ichen@openrobotics.org>
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CMakeLists.txt

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#============================================================================
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# Initialize the project
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#============================================================================
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project(ignition-rendering6 VERSION 6.6.3)
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project(ignition-rendering6 VERSION 6.6.4)
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#============================================================================
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# Find ignition-cmake

Changelog.md

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## Ignition Rendering
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### Ignition Rendering 6.6.4 (2026-01-29)
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1. Fortress: disable Ubuntu Focal CI
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* [Pull request #1228](https://github.com/gazebosim/gz-rendering/pull/1228)
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1. Disable test from #1109 for Windows
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* [Pull request #1205](https://github.com/gazebosim/gz-rendering/pull/1205)
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1. Port fix for destroying windows for ogre2.2
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* [Pull request #1092](https://github.com/gazebosim/gz-rendering/pull/1092)
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1. Fail test if no scene can be created (gz-rendering6)
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* [Pull request #1090](https://github.com/gazebosim/gz-rendering/pull/1090)
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1. Fix test_config.h to include real engines found (gz-rendering6)
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* [Pull request #1089](https://github.com/gazebosim/gz-rendering/pull/1089)
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1. Disable tests that have segfaults on Mac (rendering6)
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* [Pull request #1028](https://github.com/gazebosim/gz-rendering/pull/1028)
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1. Disable Unit test that have segfaults on Mac
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* [Pull request #1023](https://github.com/gazebosim/gz-rendering/pull/1023)
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1. Fix the Fortress + Jammy build
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* [Pull request #1017](https://github.com/gazebosim/gz-rendering/pull/1017)
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1. Fix crash when visualizing Lidars with points
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* [Pull request #1008](https://github.com/gazebosim/gz-rendering/pull/1008)
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1. Fixed integer underflow in OgreDistortionPass
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* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)
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1. Backport lidar particle detection optimization
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* [Pull request #978](https://github.com/gazebosim/gz-rendering/pull/978)
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1. Skip particle passes in Ogre2DepthCamera if there are no particles in the scene
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* [Pull request #971](https://github.com/gazebosim/gz-rendering/pull/971)
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1. Optimize Ogre2DepthCamera performance by skipping color target passes when there are no connections
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* [Pull request #965](https://github.com/gazebosim/gz-rendering/pull/965)
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### Ignition Rendering 6.6.3 (2024-01-19)
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1. Backport ogre2 lidar performance improvement

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