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Description
loaders.gl has a GeoArrowLoader which supports all the GeoArrow types and loads GeoArrow into a ColumnarTable which can be passed to deck.gl.
It seems like @geoarrow/deck.gl-layers is higher-level and implements some boilerplate arrow accessors and does some
geometric computations for common layer types, but my understanding here may be off.
I'm curious if @geoarrow/deck.gl-layers is different from GeoArrowLoader specifically on these points from the README:
copying binary buffers directly from an Arrow Table to the GPU using deck.gl's binary data interface, and doing multi-threaded polygon triangulation
It would be awesome to add a short paragraph comparison to the README or docs.
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