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Expose Bytes instance from Unreal4File. #959

@Dav1dde

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@Dav1dde

Relay parses Unreal Files and needs ownership of the bytes, which currently requires cloning the data, since symbolic only exposes access to a slice.

Reason why we might not want to do this:

  • It adds Bytes to the public interface and leaks the implementation detail, which will tie us to it until the next breaking change

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