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Releases: guiYMOUR/mindustry-Extra-Utilities-mod

Extra Utilities v1.1.3.x

15 Sep 05:45
cfa6e24

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1.1.3.0

Major updates

  • Add two T6 units for Ek Only
  • T6 tank
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  • T6 ship
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  • Units that are not being controlled by players in the Domain
  • Partial unit data augmentation
  • Partial data changes and bug fixes

1.1.3.1

  • Second optimization of CtrlMissile synchronization
  • Reduce the manufacturing process of T6 units
  • Enable the constructor to manufacture buildings of its size that can be manufactured in E or S environment

-fix

  • fixed the crash of Domain, when have no player

1.1.3.2

  • Optimize the quantum illusion UI interface, where you can click on the unit to view it, and display that the unit belongs to T(ier) from the EU perspective
  • *Modify the quantum illusion consumption method, which means that it may cause the map with quantum illusion to crash. You need to first use the old version to remove it before entering
  • Fix the problem of burrs on T6 tank tracks
  • Modify the original EK payload transfer to 3.25 block ²
  • Modify the synthetic formulas of two ET6 units and strengthen the ET6 ship

Extra Utilitiesv1.1.2.x

15 Jul 06:24
0850152

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Extra Utilities v 1.1.2.0

  • Add back T6 naval support
  • Add a Wall Breaker
  • Data repair and adjustment

v 1.1.2.1

  • Fixed the issue of sprite errors in specific situations of guiY's missiles
  • Fixed a bug where the anti missile system lost its ability at low fps

v 1.1.2.2

  • added a Core Storage Manager , just check the logs
  • Increase the maximum efficiency of E-star's lighten alloy to 300%
  • Modify the pricing of javelins
  • Partial numerical adjustments and bug fixes
  • Special addition of mod specific cursor

v1.1.2.3

  • Fiammeta adds the Lightin alloy Bullet, which has a completely independent attack mode and optimizes the special effects of the surge alloy Bullet
  • Newly added large electric heater, output and other issues will be modified after the next version testing
  • The cost of most high-order turrets has increased, and the suppression area of Core Storage Manager has expanded
  • Fix the bullet ghosting problem caused by Narwhal's faster attack speed in the field
  • Fixed out of sync issue with Breaker in multiplayer games
  • Display the module version to cover all modules. After loading the EU(Extra Utilities) mod, click on any mod to view its version number

v1.1.2.4

  • Multiple numerical adjustments, adding two new buildings
  • Partial special effects optimization, improvement of some attack methods
  • Please check the update log for specific additions. Thank you for playing

v1.1.2.5

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Extra Utilities v1.1.1.1

31 May 14:05
1f05906

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Unscheduled update, version 1.1.1.0

  • New item - stone, indirectly providing the demand for obtaining sand and other materials in the early stage
  • Two new turrets, powerful and effective
  • Fixed some bugs and adjusted data

Extra Utilities1.1.0.6

24 May 06:00
f8f625b

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Extra Utilities 1.1.0.6(Adapt updates)

  • Adaptive game version 144.3
  • Two new turrets have been pre updated (they can only be used in sandbox mode)

Extra Utilities

13 Apr 14:45
8ee4b54

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EU-1.1.0.5 (Major Update)

Block addition:

  • Newly added Reinforced Vaccum Pump
  • New Quantum Domain Projector, and its corresponding sandbox version
  • Newly added Crystal Tower (currently Type 1) to prepare for tower defense maps, exclusive to the editor

Add boss

  • Slim

Add two tower defense maps

Large area data adjustment

  • Reduction in production capacity of Wind-Network Generator and Wetland-Network Generator
  • Mandatory maximum armor is 80
  • Hades Armor 25->40, Nebula Armor 17->32, Asphyxia Armor 19->38, Apocalypse Armor 22->45, Nihilo Armor 26->43
  • Sancta Trigger Condition - Check 80 armor (it has been forced not to trigger)
  • Minor adjustments to some values

Bug fix

  • Fixed bug about guiY turret

Sensory optimization

  • EU update log adjustment can be directly displayed in the settings (it can also be restored to display)
  • The mod version can be displayed in the mod description (this may cover all modules in the future)

Other parts may be available in the update log

Thank you for playing this mod
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Extra-Utilities

13 Jun 15:46
ce099f8

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Now start adapting to the new version

1.1.0.0

  • Changed version number
  • A new attack template has been designed for Stinger
  • Cost and performance adjustments

1.1.0.1

  • Added 7 buildings
  • -you can open the update log yourself to obtain detailed information
  • Reduced the parameters of the Winglet

1.1.0.2

  • EXPEDITED adaptation of 143 versions

1.1.0.3

  • Change in setting position of EU
  • Added difficulty mode, which can be adjusted in EU settings (it takes effect after the game is restarted)
  • Modify the "Quantum Explosion" collection mode to maximize emission speed
  • Partial data adjustments, such as decreased efficiency of wetland generators and increased cost of Sancta, etc

1.1.0.4

  • fixed an issue with other mod penetration
  • Added guiY's sandbox mode

Other parts can be viewed by opening the update log

Thank you for playing this mod
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