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Heads-up about upcoming changes to BuildPad #217

@xvwyh

Description

@xvwyh

I want to release an update to BuildPad in the next few days, which brings with it some major changes. Since it's included in GW2-UOAOM, I want to give you an early heads-up to make the necessary changes to the addon manager. I can delay the update if you need extra time to adjust.

  1. BuildPad will now be using ArcDPS's built-in extension autoupdate system, which silently downloads the new version at GW2's startup and replaces the old DLL with a new one.
  2. DLL's name will be changing from "d3d9_arcdps_buildpad_YYYY-MM-DD.dll" to "arcdps_buildpad.dll", dropping both the "d3d9_" and the version parts. No filename shenanigans going forward.
  3. Starting with the next update, the plugin will rename itself to "arcdps_buildpad.dll" automatically upon closing GW2.
  4. The next update will still be downloaded from the website with the old name to ensure that the old autoupdate system handles the transition gracefully (as gracefully as possible, at least...), all future ones will be sent with "arcdps_buildpad.dll" in Content-disposition header.
  5. It's "ok" if the addon manager downloads the next update as "arcdps_buildpad.dll", the update should still work, albeit with a small chance of problems due to the async nature of how ArcDPS now loads extensions.

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